// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_SCAVENGE_JOB_H_ #define V8_HEAP_SCAVENGE_JOB_H_ #include "src/cancelable-task.h" #include "src/globals.h" namespace v8 { namespace internal { class Heap; class Isolate; // This class posts idle tasks and performs scavenges in the idle tasks. class V8_EXPORT_PRIVATE ScavengeJob { public: class IdleTask : public CancelableIdleTask { public: explicit IdleTask(Isolate* isolate, ScavengeJob* job) : CancelableIdleTask(isolate), isolate_(isolate), job_(job) {} // CancelableIdleTask overrides. void RunInternal(double deadline_in_seconds) override; Isolate* isolate() { return isolate_; } private: Isolate* isolate_; ScavengeJob* job_; }; ScavengeJob() : idle_task_pending_(false), idle_task_rescheduled_(false), bytes_allocated_since_the_last_task_(0) {} // Posts an idle task if the cumulative bytes allocated since the last // idle task exceed kBytesAllocatedBeforeNextIdleTask. void ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated); // Posts an idle task ignoring the bytes allocated, but makes sure // that the new idle task cannot reschedule again. // This prevents infinite rescheduling. void RescheduleIdleTask(Heap* heap); bool IdleTaskPending() { return idle_task_pending_; } void NotifyIdleTask() { idle_task_pending_ = false; } bool IdleTaskRescheduled() { return idle_task_rescheduled_; } static bool ReachedIdleAllocationLimit(double scavenge_speed_in_bytes_per_ms, size_t new_space_size, size_t new_space_capacity); static bool EnoughIdleTimeForScavenge(double idle_time_ms, double scavenge_speed_in_bytes_per_ms, size_t new_space_size); // If we haven't recorded any scavenger events yet, we use a conservative // lower bound for the scavenger speed. static const int kInitialScavengeSpeedInBytesPerMs = 256 * KB; // Estimate of the average idle time that an idle task gets. static const int kAverageIdleTimeMs = 5; // The number of bytes to be allocated in new space before the next idle // task is posted. static const size_t kBytesAllocatedBeforeNextIdleTask = 1024 * KB; // The minimum size of allocated new space objects to trigger a scavenge. static const size_t kMinAllocationLimit = 512 * KB; // The allocation limit cannot exceed this fraction of the new space capacity. static const double kMaxAllocationLimitAsFractionOfNewSpace; private: void ScheduleIdleTask(Heap* heap); bool idle_task_pending_; bool idle_task_rescheduled_; int bytes_allocated_since_the_last_task_; }; } // namespace internal } // namespace v8 #endif // V8_HEAP_SCAVENGE_JOB_H_