// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_INVALIDATED_SLOTS_H_ #define V8_HEAP_INVALIDATED_SLOTS_H_ #include #include #include "src/allocation.h" #include "src/base/atomic-utils.h" #include "src/utils.h" namespace v8 { namespace internal { class HeapObject; // This data structure stores objects that went through object layout change // that potentially invalidates slots recorded concurrently. The second part // of each element is the size of the corresponding object before the layout // change. using InvalidatedSlots = std::map; // This class provides IsValid predicate that takes into account the set // of invalidated objects in the given memory chunk. // The sequence of queried slot must be non-decreasing. This allows fast // implementation with complexity O(m*log(m) + n), where // m is the number of invalidated objects in the memory chunk. // n is the number of IsValid queries. class InvalidatedSlotsFilter { public: explicit InvalidatedSlotsFilter(MemoryChunk* chunk); inline bool IsValid(Address slot); private: InvalidatedSlots::const_iterator iterator_; InvalidatedSlots::const_iterator iterator_end_; Address sentinel_; Address invalidated_start_; Address invalidated_end_; HeapObject* invalidated_object_; int invalidated_object_size_; bool slots_in_free_space_are_valid_; InvalidatedSlots empty_; #ifdef DEBUG Address last_slot_; #endif }; } // namespace internal } // namespace v8 #endif // V8_HEAP_INVALIDATED_SLOTS_H_