// Copyright 2011 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HANDLES_H_ #define V8_HANDLES_H_ #include #include "include/v8.h" #include "src/base/functional.h" #include "src/base/macros.h" #include "src/checks.h" #include "src/globals.h" #include "src/zone/zone.h" namespace v8 { namespace internal { // Forward declarations. class DeferredHandles; class HandleScopeImplementer; class Isolate; template class MaybeHandle; class Object; // ---------------------------------------------------------------------------- // Base class for Handle instantiations. Don't use directly. class HandleBase { public: V8_INLINE explicit HandleBase(Object** location) : location_(location) {} V8_INLINE explicit HandleBase(Object* object, Isolate* isolate); // Check if this handle refers to the exact same object as the other handle. V8_INLINE bool is_identical_to(const HandleBase that) const { // Dereferencing deferred handles to check object equality is safe. SLOW_DCHECK((this->location_ == nullptr || this->IsDereferenceAllowed(NO_DEFERRED_CHECK)) && (that.location_ == nullptr || that.IsDereferenceAllowed(NO_DEFERRED_CHECK))); if (this->location_ == that.location_) return true; if (this->location_ == nullptr || that.location_ == nullptr) return false; return *this->location_ == *that.location_; } V8_INLINE bool is_null() const { return location_ == nullptr; } // Returns the raw address where this handle is stored. This should only be // used for hashing handles; do not ever try to dereference it. V8_INLINE Address address() const { return bit_cast
(location_); } protected: // Provides the C++ dereference operator. V8_INLINE Object* operator*() const { SLOW_DCHECK(IsDereferenceAllowed(INCLUDE_DEFERRED_CHECK)); return *location_; } // Returns the address to where the raw pointer is stored. V8_INLINE Object** location() const { SLOW_DCHECK(location_ == nullptr || IsDereferenceAllowed(INCLUDE_DEFERRED_CHECK)); return location_; } enum DereferenceCheckMode { INCLUDE_DEFERRED_CHECK, NO_DEFERRED_CHECK }; #ifdef DEBUG bool V8_EXPORT_PRIVATE IsDereferenceAllowed(DereferenceCheckMode mode) const; #else V8_INLINE bool V8_EXPORT_PRIVATE IsDereferenceAllowed(DereferenceCheckMode mode) const { return true; } #endif // DEBUG Object** location_; }; // ---------------------------------------------------------------------------- // A Handle provides a reference to an object that survives relocation by // the garbage collector. // // Handles are only valid within a HandleScope. When a handle is created // for an object a cell is allocated in the current HandleScope. // // Also note that Handles do not provide default equality comparison or hashing // operators on purpose. Such operators would be misleading, because intended // semantics is ambiguous between Handle location and object identity. Instead // use either {is_identical_to} or {location} explicitly. template class Handle final : public HandleBase { public: V8_INLINE explicit Handle(T** location = nullptr) : HandleBase(reinterpret_cast(location)) { // Type check: static_assert(std::is_convertible::value, "static type violation"); } V8_INLINE Handle(T* object, Isolate* isolate); // Allocate a new handle for the object, do not canonicalize. V8_INLINE static Handle New(T* object, Isolate* isolate); // Constructor for handling automatic up casting. // Ex. Handle can be passed when Handle is expected. template ::value>::type> V8_INLINE Handle(Handle handle) : HandleBase(handle) {} V8_INLINE T* operator->() const { return operator*(); } // Provides the C++ dereference operator. V8_INLINE T* operator*() const { return reinterpret_cast(HandleBase::operator*()); } // Returns the address to where the raw pointer is stored. V8_INLINE T** location() const { return reinterpret_cast(HandleBase::location()); } template inline static const Handle cast(Handle that); // TODO(yangguo): Values that contain empty handles should be declared as // MaybeHandle to force validation before being used as handles. static const Handle null() { return Handle(); } // Location equality. bool equals(Handle other) const { return address() == other.address(); } // Provide function object for location equality comparison. struct equal_to : public std::binary_function, Handle, bool> { V8_INLINE bool operator()(Handle lhs, Handle rhs) const { return lhs.equals(rhs); } }; // Provide function object for location hashing. struct hash : public std::unary_function, size_t> { V8_INLINE size_t operator()(Handle const& handle) const { return base::hash
()(handle.address()); } }; private: // Handles of different classes are allowed to access each other's location_. template friend class Handle; // MaybeHandle is allowed to access location_. template friend class MaybeHandle; }; template inline std::ostream& operator<<(std::ostream& os, Handle handle); // ---------------------------------------------------------------------------- // A stack-allocated class that governs a number of local handles. // After a handle scope has been created, all local handles will be // allocated within that handle scope until either the handle scope is // deleted or another handle scope is created. If there is already a // handle scope and a new one is created, all allocations will take // place in the new handle scope until it is deleted. After that, // new handles will again be allocated in the original handle scope. // // After the handle scope of a local handle has been deleted the // garbage collector will no longer track the object stored in the // handle and may deallocate it. The behavior of accessing a handle // for which the handle scope has been deleted is undefined. class HandleScope { public: explicit inline HandleScope(Isolate* isolate); inline ~HandleScope(); // Counts the number of allocated handles. V8_EXPORT_PRIVATE static int NumberOfHandles(Isolate* isolate); // Create a new handle or lookup a canonical handle. V8_INLINE static Object** GetHandle(Isolate* isolate, Object* value); // Creates a new handle with the given value. V8_INLINE static Object** CreateHandle(Isolate* isolate, Object* value); // Deallocates any extensions used by the current scope. V8_EXPORT_PRIVATE static void DeleteExtensions(Isolate* isolate); static Address current_next_address(Isolate* isolate); static Address current_limit_address(Isolate* isolate); static Address current_level_address(Isolate* isolate); // Closes the HandleScope (invalidating all handles // created in the scope of the HandleScope) and returns // a Handle backed by the parent scope holding the // value of the argument handle. template Handle CloseAndEscape(Handle handle_value); Isolate* isolate() { return isolate_; } // Limit for number of handles with --check-handle-count. This is // large enough to compile natives and pass unit tests with some // slack for future changes to natives. static const int kCheckHandleThreshold = 30 * 1024; private: // Prevent heap allocation or illegal handle scopes. void* operator new(size_t size); void operator delete(void* size_t); Isolate* isolate_; Object** prev_next_; Object** prev_limit_; // Close the handle scope resetting limits to a previous state. static inline void CloseScope(Isolate* isolate, Object** prev_next, Object** prev_limit); // Extend the handle scope making room for more handles. V8_EXPORT_PRIVATE static Object** Extend(Isolate* isolate); #ifdef ENABLE_HANDLE_ZAPPING // Zaps the handles in the half-open interval [start, end). V8_EXPORT_PRIVATE static void ZapRange(Object** start, Object** end); #endif friend class v8::HandleScope; friend class DeferredHandles; friend class DeferredHandleScope; friend class HandleScopeImplementer; friend class Isolate; DISALLOW_COPY_AND_ASSIGN(HandleScope); }; // Forward declarations for CanonicalHandleScope. template class IdentityMap; class RootIndexMap; // A CanonicalHandleScope does not open a new HandleScope. It changes the // existing HandleScope so that Handles created within are canonicalized. // This does not apply to nested inner HandleScopes unless a nested // CanonicalHandleScope is introduced. Handles are only canonicalized within // the same CanonicalHandleScope, but not across nested ones. class V8_EXPORT_PRIVATE CanonicalHandleScope final { public: explicit CanonicalHandleScope(Isolate* isolate); ~CanonicalHandleScope(); private: Object** Lookup(Object* object); Isolate* isolate_; Zone zone_; RootIndexMap* root_index_map_; IdentityMap* identity_map_; // Ordinary nested handle scopes within the current one are not canonical. int canonical_level_; // We may have nested canonical scopes. Handles are canonical within each one. CanonicalHandleScope* prev_canonical_scope_; friend class HandleScope; }; // A DeferredHandleScope is a HandleScope in which handles are not destroyed // when the DeferredHandleScope is left. Instead the DeferredHandleScope has to // be detached with {Detach}, and the result of {Detach} has to be destroyed // explicitly. A DeferredHandleScope should only be used with the following // design pattern: // 1) Open a HandleScope (not a DeferredHandleScope). // HandleScope scope(isolate_); // 2) Create handles. // Handle h1 = handle(object1, isolate); // Handle h2 = handle(object2, isolate); // 3) Open a DeferredHandleScope. // DeferredHandleScope deferred_scope(isolate); // 4) Reopen handles which should be in the DeferredHandleScope, e.g only h1. // h1 = handle(*h1, isolate); // 5) Detach the DeferredHandleScope. // DeferredHandles* deferred_handles = deferred_scope.Detach(); // 6) Destroy the deferred handles. // delete deferred_handles; // // Note: A DeferredHandleScope must not be opened within a DeferredHandleScope. class V8_EXPORT_PRIVATE DeferredHandleScope final { public: explicit DeferredHandleScope(Isolate* isolate); // The DeferredHandles object returned stores the Handles created // since the creation of this DeferredHandleScope. The Handles are // alive as long as the DeferredHandles object is alive. DeferredHandles* Detach(); ~DeferredHandleScope(); private: Object** prev_limit_; Object** prev_next_; HandleScopeImplementer* impl_; #ifdef DEBUG bool handles_detached_ = false; int prev_level_; #endif friend class HandleScopeImplementer; }; // Seal off the current HandleScope so that new handles can only be created // if a new HandleScope is entered. class SealHandleScope final { public: #ifndef DEBUG explicit SealHandleScope(Isolate* isolate) {} ~SealHandleScope() = default; #else explicit inline SealHandleScope(Isolate* isolate); inline ~SealHandleScope(); private: Isolate* isolate_; Object** prev_limit_; int prev_sealed_level_; #endif }; struct HandleScopeData final { Object** next; Object** limit; int level; int sealed_level; CanonicalHandleScope* canonical_scope; void Initialize() { next = limit = nullptr; sealed_level = level = 0; canonical_scope = nullptr; } }; } // namespace internal } // namespace v8 #endif // V8_HANDLES_H_