// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_FUTEX_EMULATION_H_ #define V8_FUTEX_EMULATION_H_ #include #include "src/allocation.h" #include "src/base/atomicops.h" #include "src/base/lazy-instance.h" #include "src/base/macros.h" #include "src/base/platform/condition-variable.h" #include "src/base/platform/mutex.h" // Support for emulating futexes, a low-level synchronization primitive. They // are natively supported by Linux, but must be emulated for other platforms. // This library emulates them on all platforms using mutexes and condition // variables for consistency. // // This is used by the Futex API defined in the SharedArrayBuffer draft spec, // found here: https://github.com/tc39/ecmascript_sharedmem namespace v8 { namespace base { class TimeDelta; } // base namespace internal { template class Handle; class Isolate; class JSArrayBuffer; class AtomicsWaitWakeHandle { public: explicit AtomicsWaitWakeHandle(Isolate* isolate) : isolate_(isolate) {} void Wake(); inline bool has_stopped() const { return stopped_; } private: Isolate* isolate_; bool stopped_ = false; }; class FutexWaitListNode { public: FutexWaitListNode() : prev_(nullptr), next_(nullptr), backing_store_(nullptr), wait_addr_(0), waiting_(false), interrupted_(false) {} void NotifyWake(); private: friend class FutexEmulation; friend class FutexWaitList; friend class ResetWaitingOnScopeExit; base::ConditionVariable cond_; // prev_ and next_ are protected by FutexEmulation::mutex_. FutexWaitListNode* prev_; FutexWaitListNode* next_; void* backing_store_; size_t wait_addr_; // waiting_ and interrupted_ are protected by FutexEmulation::mutex_ // if this node is currently contained in FutexEmulation::wait_list_ // or an AtomicsWaitWakeHandle has access to it. bool waiting_; bool interrupted_; DISALLOW_COPY_AND_ASSIGN(FutexWaitListNode); }; class FutexWaitList { public: FutexWaitList(); void AddNode(FutexWaitListNode* node); void RemoveNode(FutexWaitListNode* node); private: friend class FutexEmulation; FutexWaitListNode* head_; FutexWaitListNode* tail_; DISALLOW_COPY_AND_ASSIGN(FutexWaitList); }; class ResetWaitingOnScopeExit { public: explicit ResetWaitingOnScopeExit(FutexWaitListNode* node) : node_(node) {} ~ResetWaitingOnScopeExit() { node_->waiting_ = false; } private: FutexWaitListNode* node_; DISALLOW_COPY_AND_ASSIGN(ResetWaitingOnScopeExit); }; class FutexEmulation : public AllStatic { public: // Pass to Wake() to wake all waiters. static const uint32_t kWakeAll = UINT32_MAX; // Check that array_buffer[addr] == value, and return "not-equal" if not. If // they are equal, block execution on |isolate|'s thread until woken via // |Wake|, or when the time given in |rel_timeout_ms| elapses. Note that // |rel_timeout_ms| can be Infinity. // If woken, return "ok", otherwise return "timed-out". The initial check and // the decision to wait happen atomically. static Object* Wait(Isolate* isolate, Handle array_buffer, size_t addr, int32_t value, double rel_timeout_ms); // Wake |num_waiters_to_wake| threads that are waiting on the given |addr|. // |num_waiters_to_wake| can be kWakeAll, in which case all waiters are // woken. The rest of the waiters will continue to wait. The return value is // the number of woken waiters. static Object* Wake(Handle array_buffer, size_t addr, uint32_t num_waiters_to_wake); // Return the number of threads waiting on |addr|. Should only be used for // testing. static Object* NumWaitersForTesting(Handle array_buffer, size_t addr); private: friend class FutexWaitListNode; friend class AtomicsWaitWakeHandle; // `mutex_` protects the composition of `wait_list_` (i.e. no elements may be // added or removed without holding this mutex), as well as the `waiting_` // and `interrupted_` fields for each individual list node that is currently // part of the list. It must be the mutex used together with the `cond_` // condition variable of such nodes. static base::LazyMutex mutex_; static base::LazyInstance::type wait_list_; }; } // namespace internal } // namespace v8 #endif // V8_FUTEX_EMULATION_H_