// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_EXECUTION_STACK_GUARD_H_ #define V8_EXECUTION_STACK_GUARD_H_ #include "include/v8-internal.h" #include "src/base/atomicops.h" #include "src/common/globals.h" namespace v8 { namespace internal { class ExecutionAccess; class InterruptsScope; class Isolate; class Object; // StackGuard contains the handling of the limits that are used to limit the // number of nested invocations of JavaScript and the stack size used in each // invocation. class V8_EXPORT_PRIVATE StackGuard final { public: explicit StackGuard(Isolate* isolate) : isolate_(isolate) {} // Pass the address beyond which the stack should not grow. The stack // is assumed to grow downwards. void SetStackLimit(uintptr_t limit); // The simulator uses a separate JS stack. Limits on the JS stack might have // to be adjusted in order to reflect overflows of the C stack, because we // cannot rely on the interleaving of frames on the simulator. void AdjustStackLimitForSimulator(); // Threading support. char* ArchiveStackGuard(char* to); char* RestoreStackGuard(char* from); static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); } void FreeThreadResources(); // Sets up the default stack guard for this thread. void InitThread(const ExecutionAccess& lock); #define INTERRUPT_LIST(V) \ V(TERMINATE_EXECUTION, TerminateExecution, 0) \ V(GC_REQUEST, GC, 1) \ V(INSTALL_CODE, InstallCode, 2) \ V(API_INTERRUPT, ApiInterrupt, 3) \ V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites, 4) \ V(GROW_SHARED_MEMORY, GrowSharedMemory, 5) \ V(LOG_WASM_CODE, LogWasmCode, 6) \ V(WASM_CODE_GC, WasmCodeGC, 7) #define V(NAME, Name, id) \ inline bool Check##Name() { return CheckInterrupt(NAME); } \ inline void Request##Name() { RequestInterrupt(NAME); } \ inline void Clear##Name() { ClearInterrupt(NAME); } INTERRUPT_LIST(V) #undef V // Flag used to set the interrupt causes. enum InterruptFlag { #define V(NAME, Name, id) NAME = (1 << id), INTERRUPT_LIST(V) #undef V #define V(NAME, Name, id) NAME | ALL_INTERRUPTS = INTERRUPT_LIST(V) 0 #undef V }; uintptr_t climit() { return thread_local_.climit(); } uintptr_t jslimit() { return thread_local_.jslimit(); } // This provides an asynchronous read of the stack limits for the current // thread. There are no locks protecting this, but it is assumed that you // have the global V8 lock if you are using multiple V8 threads. uintptr_t real_climit() { return thread_local_.real_climit_; } uintptr_t real_jslimit() { return thread_local_.real_jslimit_; } Address address_of_jslimit() { return reinterpret_cast
(&thread_local_.jslimit_); } Address address_of_real_jslimit() { return reinterpret_cast
(&thread_local_.real_jslimit_); } // If the stack guard is triggered, but it is not an actual // stack overflow, then handle the interruption accordingly. Object HandleInterrupts(); static constexpr int kSizeInBytes = 7 * kSystemPointerSize; private: bool CheckInterrupt(InterruptFlag flag); void RequestInterrupt(InterruptFlag flag); void ClearInterrupt(InterruptFlag flag); int FetchAndClearInterrupts(); // You should hold the ExecutionAccess lock when calling this method. bool has_pending_interrupts(const ExecutionAccess& lock) { return thread_local_.interrupt_flags_ != 0; } // You should hold the ExecutionAccess lock when calling this method. inline void set_interrupt_limits(const ExecutionAccess& lock); // Reset limits to actual values. For example after handling interrupt. // You should hold the ExecutionAccess lock when calling this method. inline void reset_limits(const ExecutionAccess& lock); // Enable or disable interrupts. void EnableInterrupts(); void DisableInterrupts(); #if V8_TARGET_ARCH_64_BIT static const uintptr_t kInterruptLimit = uintptr_t{0xfffffffffffffffe}; static const uintptr_t kIllegalLimit = uintptr_t{0xfffffffffffffff8}; #else static const uintptr_t kInterruptLimit = 0xfffffffe; static const uintptr_t kIllegalLimit = 0xfffffff8; #endif void PushInterruptsScope(InterruptsScope* scope); void PopInterruptsScope(); class ThreadLocal final { public: ThreadLocal() {} void Initialize(Isolate* isolate, const ExecutionAccess& lock); // The stack limit is split into a JavaScript and a C++ stack limit. These // two are the same except when running on a simulator where the C++ and // JavaScript stacks are separate. Each of the two stack limits have two // values. The one eith the real_ prefix is the actual stack limit // set for the VM. The one without the real_ prefix has the same value as // the actual stack limit except when there is an interruption (e.g. debug // break or preemption) in which case it is lowered to make stack checks // fail. Both the generated code and the runtime system check against the // one without the real_ prefix. // Actual JavaScript stack limit set for the VM. uintptr_t real_jslimit_ = kIllegalLimit; // Actual C++ stack limit set for the VM. uintptr_t real_climit_ = kIllegalLimit; // jslimit_ and climit_ can be read without any lock. // Writing requires the ExecutionAccess lock. base::AtomicWord jslimit_ = kIllegalLimit; base::AtomicWord climit_ = kIllegalLimit; uintptr_t jslimit() { return bit_cast(base::Relaxed_Load(&jslimit_)); } void set_jslimit(uintptr_t limit) { return base::Relaxed_Store(&jslimit_, static_cast(limit)); } uintptr_t climit() { return bit_cast(base::Relaxed_Load(&climit_)); } void set_climit(uintptr_t limit) { return base::Relaxed_Store(&climit_, static_cast(limit)); } InterruptsScope* interrupt_scopes_ = nullptr; intptr_t interrupt_flags_ = 0; }; // TODO(isolates): Technically this could be calculated directly from a // pointer to StackGuard. Isolate* isolate_; ThreadLocal thread_local_; friend class Isolate; friend class StackLimitCheck; friend class InterruptsScope; DISALLOW_COPY_AND_ASSIGN(StackGuard); }; STATIC_ASSERT(StackGuard::kSizeInBytes == sizeof(StackGuard)); } // namespace internal } // namespace v8 #endif // V8_EXECUTION_STACK_GUARD_H_