// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_STATE_VALUES_UTILS_H_ #define V8_COMPILER_STATE_VALUES_UTILS_H_ #include #include "src/common/globals.h" #include "src/compiler/common-operator.h" #include "src/compiler/js-graph.h" namespace v8 { namespace internal { class BitVector; namespace compiler { class Graph; class V8_EXPORT_PRIVATE StateValuesCache { public: explicit StateValuesCache(JSGraph* js_graph); Node* GetNodeForValues(Node** values, size_t count, const BitVector* liveness = nullptr, int liveness_offset = 0); private: static const size_t kMaxInputCount = 8; using WorkingBuffer = std::array; struct NodeKey { Node* node; explicit NodeKey(Node* node) : node(node) {} }; struct StateValuesKey : public NodeKey { // ValueArray - array of nodes ({node} has to be nullptr). size_t count; SparseInputMask mask; Node** values; StateValuesKey(size_t count, SparseInputMask mask, Node** values) : NodeKey(nullptr), count(count), mask(mask), values(values) {} }; static bool AreKeysEqual(void* key1, void* key2); static bool IsKeysEqualToNode(StateValuesKey* key, Node* node); static bool AreValueKeysEqual(StateValuesKey* key1, StateValuesKey* key2); // Fills {node_buffer}, starting from {node_count}, with {values}, starting // at {values_idx}, sparsely encoding according to {liveness}. {node_count} is // updated with the new number of inputs in {node_buffer}, and a bitmask of // the sparse encoding is returned. SparseInputMask::BitMaskType FillBufferWithValues(WorkingBuffer* node_buffer, size_t* node_count, size_t* values_idx, Node** values, size_t count, const BitVector* liveness, int liveness_offset); Node* BuildTree(size_t* values_idx, Node** values, size_t count, const BitVector* liveness, int liveness_offset, size_t level); WorkingBuffer* GetWorkingSpace(size_t level); Node* GetEmptyStateValues(); Node* GetValuesNodeFromCache(Node** nodes, size_t count, SparseInputMask mask); Graph* graph() { return js_graph_->graph(); } CommonOperatorBuilder* common() { return js_graph_->common(); } Zone* zone() { return graph()->zone(); } JSGraph* js_graph_; CustomMatcherZoneHashMap hash_map_; ZoneVector working_space_; // One working space per level. Node* empty_state_values_; }; class V8_EXPORT_PRIVATE StateValuesAccess { public: struct TypedNode { Node* node; MachineType type; TypedNode(Node* node, MachineType type) : node(node), type(type) {} }; class V8_EXPORT_PRIVATE iterator { public: // Bare minimum of operators needed for range iteration. bool operator!=(iterator const& other); iterator& operator++(); TypedNode operator*(); private: friend class StateValuesAccess; iterator() : current_depth_(-1) {} explicit iterator(Node* node); Node* node(); MachineType type(); bool done() const; void Advance(); void EnsureValid(); SparseInputMask::InputIterator* Top(); void Push(Node* node); void Pop(); static const int kMaxInlineDepth = 8; SparseInputMask::InputIterator stack_[kMaxInlineDepth]; int current_depth_; }; explicit StateValuesAccess(Node* node) : node_(node) {} size_t size(); iterator begin() { return iterator(node_); } iterator end() { return iterator(); } private: Node* node_; }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_STATE_VALUES_UTILS_H_