// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_SIMPLIFIED_LOWERING_H_ #define V8_COMPILER_SIMPLIFIED_LOWERING_H_ #include "src/compiler/js-graph.h" #include "src/compiler/machine-operator.h" #include "src/compiler/node.h" #include "src/compiler/simplified-operator.h" namespace v8 { namespace internal { namespace compiler { // Forward declarations. class NodeOriginTable; class RepresentationChanger; class RepresentationSelector; class SourcePositionTable; class TypeCache; class V8_EXPORT_PRIVATE SimplifiedLowering final { public: SimplifiedLowering(JSGraph* jsgraph, JSHeapBroker* js_heap_broker, Zone* zone, SourcePositionTable* source_position, NodeOriginTable* node_origins, PoisoningMitigationLevel poisoning_level); ~SimplifiedLowering() = default; void LowerAllNodes(); void DoMax(Node* node, Operator const* op, MachineRepresentation rep); void DoMin(Node* node, Operator const* op, MachineRepresentation rep); void DoJSToNumberOrNumericTruncatesToFloat64( Node* node, RepresentationSelector* selector); void DoJSToNumberOrNumericTruncatesToWord32(Node* node, RepresentationSelector* selector); void DoShift(Node* node, Operator const* op, Type rhs_type); void DoIntegral32ToBit(Node* node); void DoOrderedNumberToBit(Node* node); void DoNumberToBit(Node* node); void DoIntegerToUint8Clamped(Node* node); void DoNumberToUint8Clamped(Node* node); void DoSigned32ToUint8Clamped(Node* node); void DoUnsigned32ToUint8Clamped(Node* node); private: JSGraph* const jsgraph_; JSHeapBroker* js_heap_broker_; Zone* const zone_; TypeCache const& type_cache_; SetOncePointer to_number_code_; SetOncePointer to_number_convert_big_int_code_; SetOncePointer to_numeric_code_; SetOncePointer to_number_operator_; SetOncePointer to_number_convert_big_int_operator_; SetOncePointer to_numeric_operator_; // TODO(danno): SimplifiedLowering shouldn't know anything about the source // positions table, but must for now since there currently is no other way to // pass down source position information to nodes created during // lowering. Once this phase becomes a vanilla reducer, it should get source // position information via the SourcePositionWrapper like all other reducers. SourcePositionTable* source_positions_; NodeOriginTable* node_origins_; PoisoningMitigationLevel poisoning_level_; Node* Float64Round(Node* const node); Node* Float64Sign(Node* const node); Node* Int32Abs(Node* const node); Node* Int32Div(Node* const node); Node* Int32Mod(Node* const node); Node* Int32Sign(Node* const node); Node* Uint32Div(Node* const node); Node* Uint32Mod(Node* const node); Node* ToNumberCode(); Node* ToNumberConvertBigIntCode(); Node* ToNumericCode(); Operator const* ToNumberOperator(); Operator const* ToNumberConvertBigIntOperator(); Operator const* ToNumericOperator(); friend class RepresentationSelector; Isolate* isolate() { return jsgraph_->isolate(); } Zone* zone() { return jsgraph_->zone(); } JSGraph* jsgraph() { return jsgraph_; } Graph* graph() { return jsgraph()->graph(); } CommonOperatorBuilder* common() { return jsgraph()->common(); } MachineOperatorBuilder* machine() { return jsgraph()->machine(); } SimplifiedOperatorBuilder* simplified() { return jsgraph()->simplified(); } }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_SIMPLIFIED_LOWERING_H_