// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/branch-elimination.h" #include "src/base/small-vector.h" #include "src/compiler/js-graph.h" #include "src/compiler/node-properties.h" #include "src/compiler/simplified-operator.h" namespace v8 { namespace internal { namespace compiler { BranchElimination::BranchElimination(Editor* editor, JSGraph* js_graph, Zone* zone, Phase phase) : AdvancedReducer(editor), jsgraph_(js_graph), node_conditions_(js_graph->graph()->NodeCount(), zone), reduced_(js_graph->graph()->NodeCount(), zone), zone_(zone), dead_(js_graph->Dead()), phase_(phase) {} BranchElimination::~BranchElimination() = default; Reduction BranchElimination::Reduce(Node* node) { switch (node->opcode()) { case IrOpcode::kDead: return NoChange(); case IrOpcode::kDeoptimizeIf: case IrOpcode::kDeoptimizeUnless: return ReduceDeoptimizeConditional(node); case IrOpcode::kMerge: return ReduceMerge(node); case IrOpcode::kLoop: return ReduceLoop(node); case IrOpcode::kBranch: return ReduceBranch(node); case IrOpcode::kIfFalse: return ReduceIf(node, false); case IrOpcode::kIfTrue: return ReduceIf(node, true); case IrOpcode::kStart: return ReduceStart(node); default: if (node->op()->ControlOutputCount() > 0) { return ReduceOtherControl(node); } break; } return NoChange(); } void BranchElimination::SimplifyBranchCondition(Node* branch) { // Try to use a phi as a branch condition if the control flow from the branch // is known from previous branches. For example, in the graph below, the // control flow of the second_branch is predictable because the first_branch // use the same branch condition. In such case, create a new phi with constant // inputs and let the second branch use the phi as its branch condition. From // this transformation, more branch folding opportunities would be exposed to // later passes through branch cloning in effect-control-linearizer. // // condition condition // | \ | // | first_branch first_branch // | / \ / \ // | / \ / \ // |first_true first_false first_true first_false // | \ / \ / // | \ / \ / // | first_merge ==> first_merge // | | | // second_branch 1 0 | // / \ \ / | // / \ phi | // second_true second_false \ | // second_branch // / \ // / \ // second_true second_false // DCHECK_EQ(IrOpcode::kBranch, branch->opcode()); Node* merge = NodeProperties::GetControlInput(branch); if (merge->opcode() != IrOpcode::kMerge) return; Node* branch_condition = branch->InputAt(0); Node* previous_branch; bool condition_value; Graph* graph = jsgraph()->graph(); base::SmallVector phi_inputs; Node::Inputs inputs = merge->inputs(); int input_count = inputs.count(); for (int i = 0; i != input_count; ++i) { Node* input = inputs[i]; ControlPathConditions from_input = node_conditions_.Get(input); if (!from_input.LookupCondition(branch_condition, &previous_branch, &condition_value)) return; if (phase_ == kEARLY) { phi_inputs.emplace_back(condition_value ? jsgraph()->TrueConstant() : jsgraph()->FalseConstant()); } else { phi_inputs.emplace_back( condition_value ? graph->NewNode(jsgraph()->common()->Int32Constant(1)) : graph->NewNode(jsgraph()->common()->Int32Constant(0))); } } phi_inputs.emplace_back(merge); Node* new_phi = graph->NewNode( common()->Phi(phase_ == kEARLY ? MachineRepresentation::kTagged : MachineRepresentation::kWord32, input_count), input_count + 1, &phi_inputs.at(0)); // Replace the branch condition with the new phi. NodeProperties::ReplaceValueInput(branch, new_phi, 0); } Reduction BranchElimination::ReduceBranch(Node* node) { Node* condition = node->InputAt(0); Node* control_input = NodeProperties::GetControlInput(node, 0); ControlPathConditions from_input = node_conditions_.Get(control_input); Node* branch; bool condition_value; // If we know the condition we can discard the branch. if (from_input.LookupCondition(condition, &branch, &condition_value)) { // Mark the branch as a safety check if necessary. // Check if {branch} is dead because we might have a stale side-table entry. if (!branch->IsDead() && branch->opcode() != IrOpcode::kDead) { IsSafetyCheck branch_safety = IsSafetyCheckOf(branch->op()); IsSafetyCheck combined_safety = CombineSafetyChecks(branch_safety, IsSafetyCheckOf(node->op())); if (branch_safety != combined_safety) { NodeProperties::ChangeOp( branch, common()->MarkAsSafetyCheck(branch->op(), combined_safety)); } } for (Node* const use : node->uses()) { switch (use->opcode()) { case IrOpcode::kIfTrue: Replace(use, condition_value ? control_input : dead()); break; case IrOpcode::kIfFalse: Replace(use, condition_value ? dead() : control_input); break; default: UNREACHABLE(); } } return Replace(dead()); } SimplifyBranchCondition(node); return TakeConditionsFromFirstControl(node); } Reduction BranchElimination::ReduceDeoptimizeConditional(Node* node) { DCHECK(node->opcode() == IrOpcode::kDeoptimizeIf || node->opcode() == IrOpcode::kDeoptimizeUnless); bool condition_is_true = node->opcode() == IrOpcode::kDeoptimizeUnless; DeoptimizeParameters p = DeoptimizeParametersOf(node->op()); Node* condition = NodeProperties::GetValueInput(node, 0); Node* frame_state = NodeProperties::GetValueInput(node, 1); Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); // If we do not know anything about the predecessor, do not propagate just // yet because we will have to recompute anyway once we compute the // predecessor. if (!reduced_.Get(control)) { return NoChange(); } ControlPathConditions conditions = node_conditions_.Get(control); bool condition_value; Node* branch; if (conditions.LookupCondition(condition, &branch, &condition_value)) { // Mark the branch as a safety check. IsSafetyCheck branch_safety = IsSafetyCheckOf(branch->op()); IsSafetyCheck combined_safety = CombineSafetyChecks(branch_safety, p.is_safety_check()); if (branch_safety != combined_safety) { NodeProperties::ChangeOp( branch, common()->MarkAsSafetyCheck(branch->op(), combined_safety)); } // If we know the condition we can discard the branch. if (condition_is_true == condition_value) { // We don't update the conditions here, because we're replacing {node} // with the {control} node that already contains the right information. ReplaceWithValue(node, dead(), effect, control); } else { control = graph()->NewNode( common()->Deoptimize(p.kind(), p.reason(), p.feedback()), frame_state, effect, control); // TODO(bmeurer): This should be on the AdvancedReducer somehow. NodeProperties::MergeControlToEnd(graph(), common(), control); Revisit(graph()->end()); } return Replace(dead()); } return UpdateConditions(node, conditions, condition, node, condition_is_true); } Reduction BranchElimination::ReduceIf(Node* node, bool is_true_branch) { // Add the condition to the list arriving from the input branch. Node* branch = NodeProperties::GetControlInput(node, 0); ControlPathConditions from_branch = node_conditions_.Get(branch); // If we do not know anything about the predecessor, do not propagate just // yet because we will have to recompute anyway once we compute the // predecessor. if (!reduced_.Get(branch)) { return NoChange(); } Node* condition = branch->InputAt(0); return UpdateConditions(node, from_branch, condition, branch, is_true_branch); } Reduction BranchElimination::ReduceLoop(Node* node) { // Here we rely on having only reducible loops: // The loop entry edge always dominates the header, so we can just use // the information from the loop entry edge. return TakeConditionsFromFirstControl(node); } Reduction BranchElimination::ReduceMerge(Node* node) { // Shortcut for the case when we do not know anything about some // input. Node::Inputs inputs = node->inputs(); for (Node* input : inputs) { if (!reduced_.Get(input)) { return NoChange(); } } auto input_it = inputs.begin(); DCHECK_GT(inputs.count(), 0); ControlPathConditions conditions = node_conditions_.Get(*input_it); ++input_it; // Merge the first input's conditions with the conditions from the other // inputs. auto input_end = inputs.end(); for (; input_it != input_end; ++input_it) { // Change the current condition list to a longest common tail // of this condition list and the other list. (The common tail // should correspond to the list from the common dominator.) conditions.ResetToCommonAncestor(node_conditions_.Get(*input_it)); } return UpdateConditions(node, conditions); } Reduction BranchElimination::ReduceStart(Node* node) { return UpdateConditions(node, {}); } Reduction BranchElimination::ReduceOtherControl(Node* node) { DCHECK_EQ(1, node->op()->ControlInputCount()); return TakeConditionsFromFirstControl(node); } Reduction BranchElimination::TakeConditionsFromFirstControl(Node* node) { // We just propagate the information from the control input (ideally, // we would only revisit control uses if there is change). Node* input = NodeProperties::GetControlInput(node, 0); if (!reduced_.Get(input)) return NoChange(); return UpdateConditions(node, node_conditions_.Get(input)); } Reduction BranchElimination::UpdateConditions( Node* node, ControlPathConditions conditions) { // Only signal that the node has Changed if the condition information has // changed. if (reduced_.Set(node, true) | node_conditions_.Set(node, conditions)) { return Changed(node); } return NoChange(); } Reduction BranchElimination::UpdateConditions( Node* node, ControlPathConditions prev_conditions, Node* current_condition, Node* current_branch, bool is_true_branch) { ControlPathConditions original = node_conditions_.Get(node); // The control path for the node is the path obtained by appending the // current_condition to the prev_conditions. Use the original control path as // a hint to avoid allocations. prev_conditions.AddCondition(zone_, current_condition, current_branch, is_true_branch, original); return UpdateConditions(node, prev_conditions); } void BranchElimination::ControlPathConditions::AddCondition( Zone* zone, Node* condition, Node* branch, bool is_true, ControlPathConditions hint) { DCHECK_EQ(false, LookupCondition(condition, nullptr, nullptr)); PushFront({condition, branch, is_true}, zone, hint); } bool BranchElimination::ControlPathConditions::LookupCondition( Node* condition, Node** branch, bool* is_true) const { for (BranchCondition element : *this) { if (element.condition == condition) { *is_true = element.is_true; *branch = element.branch; return true; } } return false; } Graph* BranchElimination::graph() const { return jsgraph()->graph(); } Isolate* BranchElimination::isolate() const { return jsgraph()->isolate(); } CommonOperatorBuilder* BranchElimination::common() const { return jsgraph()->common(); } } // namespace compiler } // namespace internal } // namespace v8