// Copyright 2011 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // CPU specific code for ia32 independent of OS goes here. #ifdef __GNUC__ #include "src/third_party/valgrind/valgrind.h" #endif #if V8_TARGET_ARCH_IA32 #include "src/codegen/cpu-features.h" namespace v8 { namespace internal { void CpuFeatures::FlushICache(void* start, size_t size) { // No need to flush the instruction cache on Intel. On Intel instruction // cache flushing is only necessary when multiple cores running the same // code simultaneously. V8 (and JavaScript) is single threaded and when code // is patched on an intel CPU the core performing the patching will have its // own instruction cache updated automatically. // If flushing of the instruction cache becomes necessary Windows has the // API function FlushInstructionCache. // By default, valgrind only checks the stack for writes that might need to // invalidate already cached translated code. This leads to random // instability when code patches or moves are sometimes unnoticed. One // solution is to run valgrind with --smc-check=all, but this comes at a big // performance cost. We can notify valgrind to invalidate its cache. #ifdef VALGRIND_DISCARD_TRANSLATIONS unsigned res = VALGRIND_DISCARD_TRANSLATIONS(start, size); USE(res); #endif } } // namespace internal } // namespace v8 #endif // V8_TARGET_ARCH_IA32