// Copyright 2010 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/bit-vector.h" #include "src/base/bits.h" #include "src/utils.h" namespace v8 { namespace internal { #ifdef DEBUG void BitVector::Print() { bool first = true; PrintF("{"); for (int i = 0; i < length(); i++) { if (Contains(i)) { if (!first) PrintF(","); first = false; PrintF("%d", i); } } PrintF("}\n"); } #endif void BitVector::Iterator::Advance() { current_++; uintptr_t val = current_value_; while (val == 0) { current_index_++; if (Done()) return; DCHECK(!target_->is_inline()); val = target_->data_.ptr_[current_index_]; current_ = current_index_ << kDataBitShift; } val = SkipZeroBytes(val); val = SkipZeroBits(val); current_value_ = val >> 1; } int BitVector::Count() const { if (data_length_ == 0) { return base::bits::CountPopulation(data_.inline_); } else { int count = 0; for (int i = 0; i < data_length_; i++) { count += base::bits::CountPopulation(data_.ptr_[i]); } return count; } } } // namespace internal } // namespace v8