// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // emulates google3/base/once.h // // This header is intended to be included only by v8's internal code. Users // should not use this directly. // // This is basically a portable version of pthread_once(). // // This header declares: // * A type called OnceType. // * A macro V8_DECLARE_ONCE() which declares a (global) variable of type // OnceType. // * A function CallOnce(OnceType* once, void (*init_func)()). // This function, when invoked multiple times given the same OnceType object, // will invoke init_func on the first call only, and will make sure none of // the calls return before that first call to init_func has finished. // // Additionally, the following features are supported: // * A macro V8_ONCE_INIT which is expanded into the expression used to // initialize a OnceType. This is only useful when clients embed a OnceType // into a structure of their own and want to initialize it statically. // * The user can provide a parameter which CallOnce() forwards to the // user-provided function when it is called. Usage example: // CallOnce(&my_once, &MyFunctionExpectingIntArgument, 10); // * This implementation guarantees that OnceType is a POD (i.e. no static // initializer generated). // // This implements a way to perform lazy initialization. It's more efficient // than using mutexes as no lock is needed if initialization has already // happened. // // Example usage: // void Init(); // V8_DECLARE_ONCE(once_init); // // // Calls Init() exactly once. // void InitOnce() { // CallOnce(&once_init, &Init); // } // // Note that if CallOnce() is called before main() has begun, it must // only be called by the thread that will eventually call main() -- that is, // the thread that performs dynamic initialization. In general this is a safe // assumption since people don't usually construct threads before main() starts, // but it is technically not guaranteed. Unfortunately, Win32 provides no way // whatsoever to statically-initialize its synchronization primitives, so our // only choice is to assume that dynamic initialization is single-threaded. #ifndef V8_BASE_ONCE_H_ #define V8_BASE_ONCE_H_ #include #include #include #include "src/base/base-export.h" namespace v8 { namespace base { using OnceType = std::atomic; #define V8_ONCE_INIT \ { 0 } #define V8_DECLARE_ONCE(NAME) ::v8::base::OnceType NAME enum : uint8_t { ONCE_STATE_UNINITIALIZED = 0, ONCE_STATE_EXECUTING_FUNCTION = 1, ONCE_STATE_DONE = 2 }; using PointerArgFunction = void (*)(void* arg); template struct OneArgFunction { using type = void (*)(T); }; V8_BASE_EXPORT void CallOnceImpl(OnceType* once, std::function init_func); inline void CallOnce(OnceType* once, std::function init_func) { if (once->load(std::memory_order_acquire) != ONCE_STATE_DONE) { CallOnceImpl(once, init_func); } } template inline void CallOnce(OnceType* once, typename OneArgFunction::type init_func, Arg* arg) { if (once->load(std::memory_order_acquire) != ONCE_STATE_DONE) { CallOnceImpl(once, [=]() { init_func(arg); }); } } } // namespace base } // namespace v8 #endif // V8_BASE_ONCE_H_