// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_API_H_ #define V8_API_H_ #include "include/v8-testing.h" #include "src/contexts.h" #include "src/detachable-vector.h" #include "src/heap/factory.h" #include "src/isolate.h" #include "src/objects.h" #include "src/objects/bigint.h" #include "src/objects/js-collection.h" #include "src/objects/js-generator.h" #include "src/objects/js-promise.h" #include "src/objects/js-proxy.h" #include "src/objects/module.h" #include "src/objects/shared-function-info.h" #include "src/objects/templates.h" namespace v8 { namespace internal { class JSArrayBufferView; } // namespace internal namespace debug { class GeneratorObject; class Script; class WeakMap; } // namespace debug // Constants used in the implementation of the API. The most natural thing // would usually be to place these with the classes that use them, but // we want to keep them out of v8.h because it is an externally // visible file. class Consts { public: enum TemplateType { FUNCTION_TEMPLATE = 0, OBJECT_TEMPLATE = 1 }; }; template inline T ToCData(v8::internal::Object obj); template <> inline v8::internal::Address ToCData(v8::internal::Object obj); template inline v8::internal::Handle FromCData( v8::internal::Isolate* isolate, T obj); template <> inline v8::internal::Handle FromCData( v8::internal::Isolate* isolate, v8::internal::Address obj); class ApiFunction { public: explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { } v8::internal::Address address() { return addr_; } private: v8::internal::Address addr_; }; class RegisteredExtension { public: static void Register(std::unique_ptr); static void UnregisterAll(); Extension* extension() const { return extension_.get(); } RegisteredExtension* next() const { return next_; } static RegisteredExtension* first_extension() { return first_extension_; } private: explicit RegisteredExtension(Extension*); explicit RegisteredExtension(std::unique_ptr); std::unique_ptr extension_; RegisteredExtension* next_ = nullptr; static RegisteredExtension* first_extension_; }; #define OPEN_HANDLE_LIST(V) \ V(Template, TemplateInfo) \ V(FunctionTemplate, FunctionTemplateInfo) \ V(ObjectTemplate, ObjectTemplateInfo) \ V(Signature, FunctionTemplateInfo) \ V(AccessorSignature, FunctionTemplateInfo) \ V(Data, Object) \ V(RegExp, JSRegExp) \ V(Object, JSReceiver) \ V(Array, JSArray) \ V(Map, JSMap) \ V(Set, JSSet) \ V(ArrayBuffer, JSArrayBuffer) \ V(ArrayBufferView, JSArrayBufferView) \ V(TypedArray, JSTypedArray) \ V(Uint8Array, JSTypedArray) \ V(Uint8ClampedArray, JSTypedArray) \ V(Int8Array, JSTypedArray) \ V(Uint16Array, JSTypedArray) \ V(Int16Array, JSTypedArray) \ V(Uint32Array, JSTypedArray) \ V(Int32Array, JSTypedArray) \ V(Float32Array, JSTypedArray) \ V(Float64Array, JSTypedArray) \ V(DataView, JSDataView) \ V(SharedArrayBuffer, JSArrayBuffer) \ V(Name, Name) \ V(String, String) \ V(Symbol, Symbol) \ V(Script, JSFunction) \ V(UnboundModuleScript, SharedFunctionInfo) \ V(UnboundScript, SharedFunctionInfo) \ V(Module, Module) \ V(Function, JSReceiver) \ V(Message, JSMessageObject) \ V(Context, Context) \ V(External, Object) \ V(StackTrace, FixedArray) \ V(StackFrame, StackTraceFrame) \ V(Proxy, JSProxy) \ V(debug::GeneratorObject, JSGeneratorObject) \ V(debug::Script, Script) \ V(debug::WeakMap, JSWeakMap) \ V(Promise, JSPromise) \ V(Primitive, Object) \ V(PrimitiveArray, FixedArray) \ V(BigInt, BigInt) \ V(ScriptOrModule, Script) class Utils { public: static inline bool ApiCheck(bool condition, const char* location, const char* message) { if (!condition) Utils::ReportApiFailure(location, message); return condition; } static void ReportOOMFailure(v8::internal::Isolate* isolate, const char* location, bool is_heap_oom); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocalUint8Array( v8::internal::Handle obj); static inline Local ToLocalUint8ClampedArray( v8::internal::Handle obj); static inline Local ToLocalInt8Array( v8::internal::Handle obj); static inline Local ToLocalUint16Array( v8::internal::Handle obj); static inline Local ToLocalInt16Array( v8::internal::Handle obj); static inline Local ToLocalUint32Array( v8::internal::Handle obj); static inline Local ToLocalInt32Array( v8::internal::Handle obj); static inline Local ToLocalFloat32Array( v8::internal::Handle obj); static inline Local ToLocalFloat64Array( v8::internal::Handle obj); static inline Local ToLocalBigInt64Array( v8::internal::Handle obj); static inline Local ToLocalBigUint64Array( v8::internal::Handle obj); static inline Local ToLocalShared( v8::internal::Handle obj); static inline Local MessageToLocal( v8::internal::Handle obj); static inline Local PromiseToLocal( v8::internal::Handle obj); static inline Local StackTraceToLocal( v8::internal::Handle obj); static inline Local StackFrameToLocal( v8::internal::Handle obj); static inline Local NumberToLocal( v8::internal::Handle obj); static inline Local IntegerToLocal( v8::internal::Handle obj); static inline Local Uint32ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local SignatureToLocal( v8::internal::Handle obj); static inline Local AccessorSignatureToLocal( v8::internal::Handle obj); static inline Local ExternalToLocal( v8::internal::Handle obj); static inline Local CallableToLocal( v8::internal::Handle obj); static inline Local ToLocalPrimitive( v8::internal::Handle obj); static inline Local ToLocal( v8::internal::Handle obj); static inline Local ScriptOrModuleToLocal( v8::internal::Handle obj); #define DECLARE_OPEN_HANDLE(From, To) \ static inline v8::internal::Handle OpenHandle( \ const From* that, bool allow_empty_handle = false); OPEN_HANDLE_LIST(DECLARE_OPEN_HANDLE) #undef DECLARE_OPEN_HANDLE template static inline Local Convert(v8::internal::Handle obj); template static inline v8::internal::Handle OpenPersistent( const v8::Persistent& persistent) { return v8::internal::Handle( reinterpret_cast(persistent.val_)); } template static inline v8::internal::Handle OpenPersistent( v8::Persistent* persistent) { return OpenPersistent(*persistent); } template static inline v8::internal::Handle OpenHandle(v8::Local handle) { return OpenHandle(*handle); } static inline CompiledWasmModule Convert( std::shared_ptr native_module) { return CompiledWasmModule{std::move(native_module)}; } private: static void ReportApiFailure(const char* location, const char* message); }; template inline T* ToApi(v8::internal::Handle obj) { return reinterpret_cast(obj.location()); } template inline v8::Local ToApiHandle( v8::internal::Handle obj) { return Utils::Convert(obj); } template inline bool ToLocal(v8::internal::MaybeHandle maybe, Local* local) { v8::internal::Handle handle; if (maybe.ToHandle(&handle)) { *local = Utils::Convert(handle); return true; } return false; } namespace internal { class V8_EXPORT_PRIVATE DeferredHandles { public: ~DeferredHandles(); private: DeferredHandles(Address* first_block_limit, Isolate* isolate) : next_(nullptr), previous_(nullptr), first_block_limit_(first_block_limit), isolate_(isolate) { isolate->LinkDeferredHandles(this); } void Iterate(RootVisitor* v); std::vector blocks_; DeferredHandles* next_; DeferredHandles* previous_; Address* first_block_limit_; Isolate* isolate_; friend class HandleScopeImplementer; friend class Isolate; }; // This class is here in order to be able to declare it a friend of // HandleScope. Moving these methods to be members of HandleScope would be // neat in some ways, but it would expose internal implementation details in // our public header file, which is undesirable. // // An isolate has a single instance of this class to hold the current thread's // data. In multithreaded V8 programs this data is copied in and out of storage // so that the currently executing thread always has its own copy of this // data. class HandleScopeImplementer { public: class EnteredContextRewindScope { public: explicit EnteredContextRewindScope(HandleScopeImplementer* hsi) : hsi_(hsi), saved_entered_context_count_(hsi->EnteredContextCount()) {} ~EnteredContextRewindScope() { DCHECK_LE(saved_entered_context_count_, hsi_->EnteredContextCount()); while (saved_entered_context_count_ < hsi_->EnteredContextCount()) hsi_->LeaveContext(); } private: HandleScopeImplementer* hsi_; size_t saved_entered_context_count_; }; explicit HandleScopeImplementer(Isolate* isolate) : isolate_(isolate), spare_(nullptr), call_depth_(0), last_handle_before_deferred_block_(nullptr) { } ~HandleScopeImplementer() { DeleteArray(spare_); } // Threading support for handle data. static int ArchiveSpacePerThread(); char* RestoreThread(char* from); char* ArchiveThread(char* to); void FreeThreadResources(); // Garbage collection support. V8_EXPORT_PRIVATE void Iterate(v8::internal::RootVisitor* v); V8_EXPORT_PRIVATE static char* Iterate(v8::internal::RootVisitor* v, char* data); inline internal::Address* GetSpareOrNewBlock(); inline void DeleteExtensions(internal::Address* prev_limit); // Call depth represents nested v8 api calls. inline void IncrementCallDepth() {call_depth_++;} inline void DecrementCallDepth() {call_depth_--;} inline bool CallDepthIsZero() { return call_depth_ == 0; } inline void EnterContext(Context context); inline void LeaveContext(); inline bool LastEnteredContextWas(Context context); inline size_t EnteredContextCount() const { return entered_contexts_.size(); } inline void EnterMicrotaskContext(Context context); // Returns the last entered context or an empty handle if no // contexts have been entered. inline Handle LastEnteredContext(); inline Handle LastEnteredOrMicrotaskContext(); inline void SaveContext(Context context); inline Context RestoreContext(); inline bool HasSavedContexts(); inline DetachableVector* blocks() { return &blocks_; } Isolate* isolate() const { return isolate_; } void ReturnBlock(Address* block) { DCHECK_NOT_NULL(block); if (spare_ != nullptr) DeleteArray(spare_); spare_ = block; } static const size_t kEnteredContextsOffset; static const size_t kIsMicrotaskContextOffset; private: void ResetAfterArchive() { blocks_.detach(); entered_contexts_.detach(); is_microtask_context_.detach(); saved_contexts_.detach(); spare_ = nullptr; last_handle_before_deferred_block_ = nullptr; call_depth_ = 0; } void Free() { DCHECK(blocks_.empty()); DCHECK(entered_contexts_.empty()); DCHECK(is_microtask_context_.empty()); DCHECK(saved_contexts_.empty()); blocks_.free(); entered_contexts_.free(); is_microtask_context_.free(); saved_contexts_.free(); if (spare_ != nullptr) { DeleteArray(spare_); spare_ = nullptr; } DCHECK_EQ(call_depth_, 0); } void BeginDeferredScope(); DeferredHandles* Detach(Address* prev_limit); Isolate* isolate_; DetachableVector blocks_; // Used as a stack to keep track of entered contexts. // If |i|th item of |entered_contexts_| is added by EnterMicrotaskContext, // `is_microtask_context_[i]` is 1. // TODO(tzik): Remove |is_microtask_context_| after the deprecated // v8::Isolate::GetEnteredContext() is removed. DetachableVector entered_contexts_; DetachableVector is_microtask_context_; // Used as a stack to keep track of saved contexts. DetachableVector saved_contexts_; Address* spare_; int call_depth_; Address* last_handle_before_deferred_block_; // This is only used for threading support. HandleScopeData handle_scope_data_; void IterateThis(RootVisitor* v); char* RestoreThreadHelper(char* from); char* ArchiveThreadHelper(char* to); friend class DeferredHandles; friend class DeferredHandleScope; friend class HandleScopeImplementerOffsets; DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer); }; const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page void HandleScopeImplementer::SaveContext(Context context) { saved_contexts_.push_back(context); } Context HandleScopeImplementer::RestoreContext() { Context last_context = saved_contexts_.back(); saved_contexts_.pop_back(); return last_context; } bool HandleScopeImplementer::HasSavedContexts() { return !saved_contexts_.empty(); } void HandleScopeImplementer::EnterContext(Context context) { DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size()); entered_contexts_.push_back(context); is_microtask_context_.push_back(0); } void HandleScopeImplementer::LeaveContext() { DCHECK(!entered_contexts_.empty()); DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size()); entered_contexts_.pop_back(); is_microtask_context_.pop_back(); } bool HandleScopeImplementer::LastEnteredContextWas(Context context) { return !entered_contexts_.empty() && entered_contexts_.back() == context; } void HandleScopeImplementer::EnterMicrotaskContext(Context context) { DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size()); entered_contexts_.push_back(context); is_microtask_context_.push_back(1); } // If there's a spare block, use it for growing the current scope. internal::Address* HandleScopeImplementer::GetSpareOrNewBlock() { internal::Address* block = (spare_ != nullptr) ? spare_ : NewArray(kHandleBlockSize); spare_ = nullptr; return block; } void HandleScopeImplementer::DeleteExtensions(internal::Address* prev_limit) { while (!blocks_.empty()) { internal::Address* block_start = blocks_.back(); internal::Address* block_limit = block_start + kHandleBlockSize; // SealHandleScope may make the prev_limit to point inside the block. // Cast possibly-unrelated pointers to plain Addres before comparing them // to avoid undefined behavior. if (reinterpret_cast
(block_start) <= reinterpret_cast
(prev_limit) && reinterpret_cast
(prev_limit) <= reinterpret_cast
(block_limit)) { #ifdef ENABLE_HANDLE_ZAPPING internal::HandleScope::ZapRange(prev_limit, block_limit); #endif break; } blocks_.pop_back(); #ifdef ENABLE_HANDLE_ZAPPING internal::HandleScope::ZapRange(block_start, block_limit); #endif if (spare_ != nullptr) { DeleteArray(spare_); } spare_ = block_start; } DCHECK((blocks_.empty() && prev_limit == nullptr) || (!blocks_.empty() && prev_limit != nullptr)); } // Interceptor functions called from generated inline caches to notify // CPU profiler that external callbacks are invoked. void InvokeAccessorGetterCallback( v8::Local property, const v8::PropertyCallbackInfo& info, v8::AccessorNameGetterCallback getter); void InvokeFunctionCallback(const v8::FunctionCallbackInfo& info, v8::FunctionCallback callback); class Testing { public: static v8::Testing::StressType stress_type() { return stress_type_; } static void set_stress_type(v8::Testing::StressType stress_type) { stress_type_ = stress_type; } private: static v8::Testing::StressType stress_type_; }; } // namespace internal } // namespace v8 #endif // V8_API_H_