/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef UV_WIN_INTERNAL_H_ #define UV_WIN_INTERNAL_H_ #include "uv.h" #include "../uv-common.h" #include "tree.h" #include "winapi.h" #include "winsock.h" #ifdef _MSC_VER # define INLINE __inline # define UV_THREAD_LOCAL __declspec( thread ) #else # define INLINE inline # define UV_THREAD_LOCAL __thread #endif #ifdef _DEBUG extern UV_THREAD_LOCAL int uv__crt_assert_enabled; #define UV_BEGIN_DISABLE_CRT_ASSERT() \ { \ int uv__saved_crt_assert_enabled = uv__crt_assert_enabled; \ uv__crt_assert_enabled = FALSE; #define UV_END_DISABLE_CRT_ASSERT() \ uv__crt_assert_enabled = uv__saved_crt_assert_enabled; \ } #else #define UV_BEGIN_DISABLE_CRT_ASSERT() #define UV_END_DISABLE_CRT_ASSERT() #endif /* * Handles * (also see handle-inl.h) */ /* Used by all handles. */ #define UV_HANDLE_CLOSED 0x00000002 #define UV_HANDLE_ENDGAME_QUEUED 0x00000008 /* uv-common.h: #define UV__HANDLE_CLOSING 0x00000001 */ /* uv-common.h: #define UV__HANDLE_ACTIVE 0x00000040 */ /* uv-common.h: #define UV__HANDLE_REF 0x00000020 */ /* uv-common.h: #define UV_HANDLE_INTERNAL 0x00000080 */ /* Used by streams and UDP handles. */ #define UV_HANDLE_READING 0x00000100 #define UV_HANDLE_BOUND 0x00000200 #define UV_HANDLE_LISTENING 0x00000800 #define UV_HANDLE_CONNECTION 0x00001000 #define UV_HANDLE_READABLE 0x00008000 #define UV_HANDLE_WRITABLE 0x00010000 #define UV_HANDLE_READ_PENDING 0x00020000 #define UV_HANDLE_SYNC_BYPASS_IOCP 0x00040000 #define UV_HANDLE_ZERO_READ 0x00080000 #define UV_HANDLE_EMULATE_IOCP 0x00100000 #define UV_HANDLE_BLOCKING_WRITES 0x00200000 #define UV_HANDLE_CANCELLATION_PENDING 0x00400000 /* Used by uv_tcp_t and uv_udp_t handles */ #define UV_HANDLE_IPV6 0x01000000 /* Only used by uv_tcp_t handles. */ #define UV_HANDLE_TCP_NODELAY 0x02000000 #define UV_HANDLE_TCP_KEEPALIVE 0x04000000 #define UV_HANDLE_TCP_SINGLE_ACCEPT 0x08000000 #define UV_HANDLE_TCP_ACCEPT_STATE_CHANGING 0x10000000 #define UV_HANDLE_TCP_SOCKET_CLOSED 0x20000000 #define UV_HANDLE_SHARED_TCP_SOCKET 0x40000000 /* Only used by uv_pipe_t handles. */ #define UV_HANDLE_NON_OVERLAPPED_PIPE 0x01000000 #define UV_HANDLE_PIPESERVER 0x02000000 #define UV_HANDLE_PIPE_READ_CANCELABLE 0x04000000 /* Only used by uv_tty_t handles. */ #define UV_HANDLE_TTY_READABLE 0x01000000 #define UV_HANDLE_TTY_RAW 0x02000000 #define UV_HANDLE_TTY_SAVED_POSITION 0x04000000 #define UV_HANDLE_TTY_SAVED_ATTRIBUTES 0x08000000 /* Only used by uv_poll_t handles. */ #define UV_HANDLE_POLL_SLOW 0x02000000 /* * Requests: see req-inl.h */ /* * Streams: see stream-inl.h */ /* * TCP */ typedef struct { WSAPROTOCOL_INFOW socket_info; int delayed_error; } uv__ipc_socket_info_ex; int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb); int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client); int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb); int uv_tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); int uv__tcp_try_write(uv_tcp_t* handle, const uv_buf_t bufs[], unsigned int nbufs); void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req); void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle, uv_write_t* req); void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req); void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle, uv_connect_t* req); void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp); void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle); int uv_tcp_import(uv_tcp_t* tcp, uv__ipc_socket_info_ex* socket_info_ex, int tcp_connection); int uv_tcp_duplicate_socket(uv_tcp_t* handle, int pid, LPWSAPROTOCOL_INFOW protocol_info); /* * UDP */ void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req); void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle, uv_udp_send_t* req); void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle); void uv_udp_endgame(uv_loop_t* loop, uv_udp_t* handle); /* * Pipes */ int uv_stdio_pipe_server(uv_loop_t* loop, uv_pipe_t* handle, DWORD access, char* name, size_t nameSize); int uv_pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb); int uv_pipe_accept(uv_pipe_t* server, uv_stream_t* client); int uv_pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb); int uv_pipe_write(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); int uv_pipe_write2(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle, uv_write_cb cb); void uv__pipe_pause_read(uv_pipe_t* handle); void uv__pipe_unpause_read(uv_pipe_t* handle); void uv__pipe_stop_read(uv_pipe_t* handle); void uv_process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle, uv_req_t* req); void uv_process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle, uv_write_t* req); void uv_process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle, uv_req_t* raw_req); void uv_process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle, uv_connect_t* req); void uv_process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle, uv_shutdown_t* req); void uv_pipe_close(uv_loop_t* loop, uv_pipe_t* handle); void uv_pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle); void uv_pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle); /* * TTY */ void uv_console_init(void); int uv_tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb); int uv_tty_read_stop(uv_tty_t* handle); int uv_tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); int uv__tty_try_write(uv_tty_t* handle, const uv_buf_t bufs[], unsigned int nbufs); void uv_tty_close(uv_tty_t* handle); void uv_process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle, uv_req_t* req); void uv_process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle, uv_write_t* req); /* TODO: remove me */ void uv_process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle, uv_req_t* raw_req); /* TODO: remove me */ void uv_process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle, uv_connect_t* req); void uv_tty_endgame(uv_loop_t* loop, uv_tty_t* handle); /* * Poll watchers */ void uv_process_poll_req(uv_loop_t* loop, uv_poll_t* handle, uv_req_t* req); int uv_poll_close(uv_loop_t* loop, uv_poll_t* handle); void uv_poll_endgame(uv_loop_t* loop, uv_poll_t* handle); /* * Timers */ void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle); DWORD uv__next_timeout(const uv_loop_t* loop); void uv_process_timers(uv_loop_t* loop); /* * Loop watchers */ void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle); void uv_prepare_invoke(uv_loop_t* loop); void uv_check_invoke(uv_loop_t* loop); void uv_idle_invoke(uv_loop_t* loop); void uv__once_init(void); /* * Async watcher */ void uv_async_close(uv_loop_t* loop, uv_async_t* handle); void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle); void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle, uv_req_t* req); /* * Signal watcher */ void uv_signals_init(void); int uv__signal_dispatch(int signum); void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle); void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle); void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle, uv_req_t* req); /* * Spawn */ void uv_process_proc_exit(uv_loop_t* loop, uv_process_t* handle); void uv_process_close(uv_loop_t* loop, uv_process_t* handle); void uv_process_endgame(uv_loop_t* loop, uv_process_t* handle); /* * Error */ int uv_translate_sys_error(int sys_errno); /* * FS */ void uv_fs_init(void); /* * FS Event */ void uv_process_fs_event_req(uv_loop_t* loop, uv_req_t* req, uv_fs_event_t* handle); void uv_fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle); void uv_fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle); /* * Stat poller. */ void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle); /* * Utilities. */ void uv__util_init(void); uint64_t uv__hrtime(double scale); int uv_parent_pid(void); int uv_current_pid(void); __declspec(noreturn) void uv_fatal_error(const int errorno, const char* syscall); int uv__getpwuid_r(uv_passwd_t* pwd); int uv__convert_utf16_to_utf8(const WCHAR* utf16, int utf16len, char** utf8); int uv__convert_utf8_to_utf16(const char* utf8, int utf8len, WCHAR** utf16); /* * Process stdio handles. */ int uv__stdio_create(uv_loop_t* loop, const uv_process_options_t* options, BYTE** buffer_ptr); void uv__stdio_destroy(BYTE* buffer); void uv__stdio_noinherit(BYTE* buffer); int uv__stdio_verify(BYTE* buffer, WORD size); WORD uv__stdio_size(BYTE* buffer); HANDLE uv__stdio_handle(BYTE* buffer, int fd); /* * Winapi and ntapi utility functions */ void uv_winapi_init(void); /* * Winsock utility functions */ void uv_winsock_init(void); int uv_ntstatus_to_winsock_error(NTSTATUS status); BOOL uv_get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target); BOOL uv_get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target); int WSAAPI uv_wsarecv_workaround(SOCKET socket, WSABUF* buffers, DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine); int WSAAPI uv_wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers, DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr, int* addr_len, WSAOVERLAPPED *overlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine); int WSAAPI uv_msafd_poll(SOCKET socket, AFD_POLL_INFO* info_in, AFD_POLL_INFO* info_out, OVERLAPPED* overlapped); /* Whether there are any non-IFS LSPs stacked on TCP */ extern int uv_tcp_non_ifs_lsp_ipv4; extern int uv_tcp_non_ifs_lsp_ipv6; /* Ip address used to bind to any port at any interface */ extern struct sockaddr_in uv_addr_ip4_any_; extern struct sockaddr_in6 uv_addr_ip6_any_; /* * Wake all loops with fake message */ void uv__wake_all_loops(void); /* * Init system wake-up detection */ void uv__init_detect_system_wakeup(void); #endif /* UV_WIN_INTERNAL_H_ */