gauge ===== A nearly stateless terminal based horizontal gauge / progress bar. ```javascript var Gauge = require("gauge") var gauge = new Gauge() gauge.show("test", 0.20) gauge.pulse("this") gauge.hide() ``` ![](example.png) ### `var gauge = new Gauge([options], [ansiStream])` * **options** – *(optional)* An option object. (See [below] for details.) * **ansiStream** – *(optional)* A stream that's been blessed by the [ansi] module to include various commands for controlling the cursor in a terminal. [ansi]: https://www.npmjs.com/package/ansi [below]: #theme-objects Constructs a new gauge. Gauges are drawn on a single line, and are not drawn if the current terminal isn't a tty. If you resize your terminal in a way that can be detected then the gauge will be drawn at the new size. As a general rule, growing your terminal will be clean, but shrinking your terminal will result in cruft as we don't have enough information to know where what we wrote previously is now located. The **options** object can have the following properties, all of which are optional: * maxUpdateFrequency: defaults to 50 msec, the gauge will not be drawn more than once in this period of time. This applies to `show` and `pulse` calls, but if you `hide` and then `show` the gauge it will draw it regardless of time since last draw. * theme: defaults to Gauge.unicode` if the terminal supports unicode according to [has-unicode], otherwise it defaults to `Gauge.ascii`. Details on the [theme object](#theme-objects) are documented elsewhere. * template: see [documentation elsewhere](#template-objects) for defaults and details. [has-unicode]: https://www.npmjs.com/package/has-unicode If **ansiStream** isn't passed in, then one will be constructed from stderr with `ansi(process.stderr)`. ### `gauge.show([name, [completed]])` * **name** – *(optional)* The name of the current thing contributing to progress. Defaults to the last value used, or "". * **completed** – *(optional)* The portion completed as a value between 0 and 1. Defaults to the last value used, or 0. If `process.stdout.isTTY` is false then this does nothing. If completed is 0 and `gauge.pulse` has never been called, then similarly nothing will be printed. If `maxUpdateFrequency` msec haven't passed since the last call to `show` or `pulse` then similarly, nothing will be printed. (Actually, the update is deferred until `maxUpdateFrequency` msec have passed and if nothing else has happened, the gauge update will happen.) ### `gauge.hide()` Removes the gauge from the terminal. ### `gauge.pulse([name])` * **name** – *(optional)* The specific thing that triggered this pulse Spins the spinner in the gauge to show output. If **name** is included then it will be combined with the last name passed to `gauge.show` using the subsection property of the theme (typically a right facing arrow). ### `gauge.disable()` Hides the gauge and ignores further calls to `show` or `pulse`. ### `gauge.enable()` Shows the gauge and resumes updating when `show` or `pulse` is called. ### `gauge.setTheme(theme)` Change the active theme, will be displayed with the next show or pulse ### `gauge.setTemplate(template)` Change the active template, will be displayed with the next show or pulse ### Theme Objects There are two theme objects available as a part of the module, `Gauge.unicode` and `Gauge.ascii`. Theme objects have the follow properties: | Property | Unicode | ASCII | | ---------- | ------- | ----- | | startgroup | ╢ | \| | | endgroup | ╟ | \| | | complete | █ | # | | incomplete | ░ | - | | spinner | ▀▐▄▌ | -\\\|/ | | subsection | → | -> | *startgroup*, *endgroup* and *subsection* can be as many characters as you want. *complete* and *incomplete* should be a single character width each. *spinner* is a list of characters to use in turn when displaying an activity spinner. The Gauge will spin as many characters as you give here. ### Template Objects A template is an array of objects and strings that, after being evaluated, will be turned into the gauge line. The default template is: ```javascript [ {type: "name", separated: true, maxLength: 25, minLength: 25, align: "left"}, {type: "spinner", separated: true}, {type: "startgroup"}, {type: "completionbar"}, {type: "endgroup"} ] ``` The various template elements can either be **plain strings**, in which case they will be be included verbatum in the output. If the template element is an object, it can have the following keys: * *type* can be: * `name` – The most recent name passed to `show`; if this is in response to a `pulse` then the name passed to `pulse` will be appended along with the subsection property from the theme. * `spinner` – If you've ever called `pulse` this will be one of the characters from the spinner property of the theme. * `startgroup` – The `startgroup` property from the theme. * `completionbar` – This progress bar itself * `endgroup` – The `endgroup` property from the theme. * *separated* – If true, the element will be separated with spaces from things on either side (and margins count as space, so it won't be indented), but only if its included. * *maxLength* – The maximum length for this element. If its value is longer it will be truncated. * *minLength* – The minimum length for this element. If its value is shorter it will be padded according to the *align* value. * *align* – (Default: left) Possible values "left", "right" and "center". Works as you'd expect from word processors. * *length* – Provides a single value for both *minLength* and *maxLength*. If both *length* and *minLength or *maxLength* are specifed then the latter take precedence. ### Tracking Completion If you have more than one thing going on that you want to track completion of, you may find the related [are-we-there-yet] helpful. It's `change` event can be wired up to the `show` method to get a more traditional progress bar interface. [are-we-there-yet]: https://www.npmjs.com/package/are-we-there-yet