// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ********************************************************************** * Copyright (C) 2013, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * * scriptset.h * * created on: 2013 Jan 7 * created by: Andy Heninger */ #ifndef __SCRIPTSET_H__ #define __SCRIPTSET_H__ #include "unicode/utypes.h" #include "unicode/uobject.h" #include "unicode/uscript.h" #include "uelement.h" U_NAMESPACE_BEGIN //------------------------------------------------------------------------------- // // ScriptSet - A bit set representing a set of scripts. // // This class was originally used exclusively with script sets appearing // as part of the spoof check whole script confusable binary data. Its // use has since become more general, but the continued use to wrap // prebuilt binary data does constrain the design. // //------------------------------------------------------------------------------- class U_I18N_API ScriptSet: public UMemory { public: ScriptSet(); ScriptSet(const ScriptSet &other); ~ScriptSet(); UBool operator == (const ScriptSet &other) const; UBool operator != (const ScriptSet &other) const {return !(*this == other);} ScriptSet & operator = (const ScriptSet &other); UBool test(UScriptCode script, UErrorCode &status) const; ScriptSet &Union(const ScriptSet &other); ScriptSet &set(UScriptCode script, UErrorCode &status); ScriptSet &reset(UScriptCode script, UErrorCode &status); ScriptSet &intersect(const ScriptSet &other); ScriptSet &intersect(UScriptCode script, UErrorCode &status); UBool intersects(const ScriptSet &other) const; // Sets contain at least one script in commmon. UBool contains(const ScriptSet &other) const; // All set bits in other are also set in this. ScriptSet &setAll(); ScriptSet &resetAll(); int32_t countMembers() const; int32_t hashCode() const; int32_t nextSetBit(int32_t script) const; UBool isEmpty() const; UnicodeString &displayScripts(UnicodeString &dest) const; // append script names to dest string. ScriptSet & parseScripts(const UnicodeString &scriptsString, UErrorCode &status); // Replaces ScriptSet contents. // Wraps around UScript::getScriptExtensions() and adds the corresponding scripts to this instance. void setScriptExtensions(UChar32 codePoint, UErrorCode& status); private: uint32_t bits[6]; }; U_NAMESPACE_END U_CAPI UBool U_EXPORT2 uhash_compareScriptSet(const UElement key1, const UElement key2); U_CAPI int32_t U_EXPORT2 uhash_hashScriptSet(const UElement key); U_CAPI void U_EXPORT2 uhash_deleteScriptSet(void *obj); #endif // __SCRIPTSET_H__