// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ********************************************************************** * Copyright (c) 2000-2005, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 02/04/00 aliu Creation. ********************************************************************** */ #ifndef SYMTABLE_H #define SYMTABLE_H #include "unicode/utypes.h" #if U_SHOW_CPLUSPLUS_API #include "unicode/uobject.h" /** * \file * \brief C++ API: An interface that defines both lookup protocol and parsing of * symbolic names. */ U_NAMESPACE_BEGIN class ParsePosition; class UnicodeFunctor; class UnicodeSet; class UnicodeString; /** * An interface that defines both lookup protocol and parsing of * symbolic names. * *

A symbol table maintains two kinds of mappings. The first is * between symbolic names and their values. For example, if the * variable with the name "start" is set to the value "alpha" * (perhaps, though not necessarily, through an expression such as * "$start=alpha"), then the call lookup("start") will return the * char[] array ['a', 'l', 'p', 'h', 'a']. * *

The second kind of mapping is between character values and * UnicodeMatcher objects. This is used by RuleBasedTransliterator, * which uses characters in the private use area to represent objects * such as UnicodeSets. If U+E015 is mapped to the UnicodeSet [a-z], * then lookupMatcher(0xE015) will return the UnicodeSet [a-z]. * *

Finally, a symbol table defines parsing behavior for symbolic * names. All symbolic names start with the SYMBOL_REF character. * When a parser encounters this character, it calls parseReference() * with the position immediately following the SYMBOL_REF. The symbol * table parses the name, if there is one, and returns it. * * @stable ICU 2.8 */ class U_COMMON_API SymbolTable /* not : public UObject because this is an interface/mixin class */ { public: /** * The character preceding a symbol reference name. * @stable ICU 2.8 */ enum { SYMBOL_REF = 0x0024 /*$*/ }; /** * Destructor. * @stable ICU 2.8 */ virtual ~SymbolTable(); /** * Lookup the characters associated with this string and return it. * Return NULL if no such name exists. The resultant * string may have length zero. * @param s the symbolic name to lookup * @return a string containing the name's value, or NULL if * there is no mapping for s. * @stable ICU 2.8 */ virtual const UnicodeString* lookup(const UnicodeString& s) const = 0; /** * Lookup the UnicodeMatcher associated with the given character, and * return it. Return NULL if not found. * @param ch a 32-bit code point from 0 to 0x10FFFF inclusive. * @return the UnicodeMatcher object represented by the given * character, or NULL if there is no mapping for ch. * @stable ICU 2.8 */ virtual const UnicodeFunctor* lookupMatcher(UChar32 ch) const = 0; /** * Parse a symbol reference name from the given string, starting * at the given position. If no valid symbol reference name is * found, return the empty string and leave pos unchanged. That is, if the * character at pos cannot start a name, or if pos is at or after * text.length(), then return an empty string. This indicates an * isolated SYMBOL_REF character. * @param text the text to parse for the name * @param pos on entry, the index of the first character to parse. * This is the character following the SYMBOL_REF character. On * exit, the index after the last parsed character. If the parse * failed, pos is unchanged on exit. * @param limit the index after the last character to be parsed. * @return the parsed name, or an empty string if there is no * valid symbolic name at the given position. * @stable ICU 2.8 */ virtual UnicodeString parseReference(const UnicodeString& text, ParsePosition& pos, int32_t limit) const = 0; }; U_NAMESPACE_END #endif /* U_SHOW_CPLUSPLUS_API */ #endif