// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ********************************************************************** * Copyright (c) 2001-2015, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/19/2001 aliu Creation. * 05/19/2010 markus Rewritten from scratch ********************************************************************** */ #ifndef CHARSTRING_H #define CHARSTRING_H #include "unicode/utypes.h" #include "unicode/unistr.h" #include "unicode/uobject.h" #include "cmemory.h" U_NAMESPACE_BEGIN // Windows needs us to DLL-export the MaybeStackArray template specialization, // but MacOS X cannot handle it. Same as in digitlst.h. #if !U_PLATFORM_IS_DARWIN_BASED template class U_COMMON_API MaybeStackArray; #endif /** * ICU-internal char * string class. * This class does not assume or enforce any particular character encoding. * Raw bytes can be stored. The string object owns its characters. * A terminating NUL is stored, but the class does not prevent embedded NUL characters. * * This class wants to be convenient but is also deliberately minimalist. * Please do not add methods if they only add minor convenience. * For example: * cs.data()[5]='a'; // no need for setCharAt(5, 'a') */ class U_COMMON_API CharString : public UMemory { public: CharString() : len(0) { buffer[0]=0; } CharString(StringPiece s, UErrorCode &errorCode) : len(0) { buffer[0]=0; append(s, errorCode); } CharString(const CharString &s, UErrorCode &errorCode) : len(0) { buffer[0]=0; append(s, errorCode); } CharString(const char *s, int32_t sLength, UErrorCode &errorCode) : len(0) { buffer[0]=0; append(s, sLength, errorCode); } ~CharString() {} /** * Move constructor; might leave src in an undefined state. * This string will have the same contents and state that the source string had. */ CharString(CharString &&src) U_NOEXCEPT; /** * Move assignment operator; might leave src in an undefined state. * This string will have the same contents and state that the source string had. * The behavior is undefined if *this and src are the same object. */ CharString &operator=(CharString &&src) U_NOEXCEPT; /** * Replaces this string's contents with the other string's contents. * CharString does not support the standard copy constructor nor * the assignment operator, to make copies explicit and to * use a UErrorCode where memory allocations might be needed. */ CharString ©From(const CharString &other, UErrorCode &errorCode); UBool isEmpty() const { return len==0; } int32_t length() const { return len; } char operator[](int32_t index) const { return buffer[index]; } StringPiece toStringPiece() const { return StringPiece(buffer.getAlias(), len); } const char *data() const { return buffer.getAlias(); } char *data() { return buffer.getAlias(); } /** * Allocates length()+1 chars and copies the NUL-terminated data(). * The caller must uprv_free() the result. */ char *cloneData(UErrorCode &errorCode) const; bool operator==(StringPiece other) const { return len == other.length() && (len == 0 || uprv_memcmp(data(), other.data(), len) == 0); } bool operator!=(StringPiece other) const { return !operator==(other); } /** @return last index of c, or -1 if c is not in this string */ int32_t lastIndexOf(char c) const; bool contains(StringPiece s) const; CharString &clear() { len=0; buffer[0]=0; return *this; } CharString &truncate(int32_t newLength); CharString &append(char c, UErrorCode &errorCode); CharString &append(StringPiece s, UErrorCode &errorCode) { return append(s.data(), s.length(), errorCode); } CharString &append(const CharString &s, UErrorCode &errorCode) { return append(s.data(), s.length(), errorCode); } CharString &append(const char *s, int32_t sLength, UErrorCode &status); /** * Returns a writable buffer for appending and writes the buffer's capacity to * resultCapacity. Guarantees resultCapacity>=minCapacity if U_SUCCESS(). * There will additionally be space for a terminating NUL right at resultCapacity. * (This function is similar to ByteSink.GetAppendBuffer().) * * The returned buffer is only valid until the next write operation * on this string. * * After writing at most resultCapacity bytes, call append() with the * pointer returned from this function and the number of bytes written. * * @param minCapacity required minimum capacity of the returned buffer; * must be non-negative * @param desiredCapacityHint desired capacity of the returned buffer; * must be non-negative * @param resultCapacity will be set to the capacity of the returned buffer * @param errorCode in/out error code * @return a buffer with resultCapacity>=min_capacity */ char *getAppendBuffer(int32_t minCapacity, int32_t desiredCapacityHint, int32_t &resultCapacity, UErrorCode &errorCode); CharString &appendInvariantChars(const UnicodeString &s, UErrorCode &errorCode); CharString &appendInvariantChars(const UChar* uchars, int32_t ucharsLen, UErrorCode& errorCode); /** * Appends a filename/path part, e.g., a directory name. * First appends a U_FILE_SEP_CHAR if necessary. * Does nothing if s is empty. */ CharString &appendPathPart(StringPiece s, UErrorCode &errorCode); /** * Appends a U_FILE_SEP_CHAR if this string is not empty * and does not already end with a U_FILE_SEP_CHAR or U_FILE_ALT_SEP_CHAR. */ CharString &ensureEndsWithFileSeparator(UErrorCode &errorCode); private: MaybeStackArray buffer; int32_t len; UBool ensureCapacity(int32_t capacity, int32_t desiredCapacityHint, UErrorCode &errorCode); CharString(const CharString &other); // forbid copying of this class CharString &operator=(const CharString &other); // forbid copying of this class }; U_NAMESPACE_END #endif //eof