# C++ Style Guide ## Table of Contents * [Guides and References](#guides-and-references) * [Formatting](#formatting) * [Left-leaning (C++ style) asterisks for pointer declarations](#left-leaning-c-style-asterisks-for-pointer-declarations) * [C++ style comments](#c-style-comments) * [2 spaces of indentation for blocks or bodies of conditionals](#2-spaces-of-indentation-for-blocks-or-bodies-of-conditionals) * [4 spaces of indentation for statement continuations](#4-spaces-of-indentation-for-statement-continuations) * [Align function arguments vertically](#align-function-arguments-vertically) * [Initialization lists](#initialization-lists) * [CamelCase for methods, functions, and classes](#camelcase-for-methods-functions-and-classes) * [snake\_case for local variables and parameters](#snake_case-for-local-variables-and-parameters) * [snake\_case\_ for private class fields](#snake_case_-for-private-class-fields) * [snake\_case\_ for C-like structs](#snake_case_-for-c-like-structs) * [Space after `template`](#space-after-template) * [Memory Management](#memory-management) * [Memory allocation](#memory-allocation) * [Use `nullptr` instead of `NULL` or `0`](#use-nullptr-instead-of-null-or-0) * [Ownership and Smart Pointers](#ownership-and-smart-pointers) * [Others](#others) * [Type casting](#type-casting) * [Using `auto`](#using-auto) * [Do not include `*.h` if `*-inl.h` has already been included](#do-not-include-h-if--inlh-has-already-been-included) * [Avoid throwing JavaScript errors in C++ methods](#avoid-throwing-javascript-errors-in-c) * [Avoid throwing JavaScript errors in nested C++ methods](#avoid-throwing-javascript-errors-in-nested-c-methods) ## Guides and References The Node.js C++ codebase strives to be consistent in its use of language features and idioms, as well as have some specific guidelines for the use of runtime features. Coding guidelines are based on the following guides (highest priority first): 1. This document 2. The [Google C++ Style Guide][] 3. The ISO [C++ Core Guidelines][] In general code should follow the C++ Core Guidelines, unless overridden by the Google C++ Style Guide or this document. At the moment these guidelines are checked manually by reviewers, with the goal to validate this with automatic tools. ## Formatting Unfortunately, the C++ linter (based on [Google’s `cpplint`][]), which can be run explicitly via `make lint-cpp`, does not currently catch a lot of rules that are specific to the Node.js C++ code base. This document explains the most common of these rules: ### Left-leaning (C++ style) asterisks for pointer declarations `char* buffer;` instead of `char *buffer;` ### C++ style comments Use C++ style comments (`//`) for both single-line and multi-line comments. Comments should also start with uppercase and finish with a dot. Examples: ```c++ // A single-line comment. // Multi-line comments // should also use C++ // style comments. ``` The codebase may contain old C style comments (`/* */`) from before this was the preferred style. Feel free to update old comments to the preferred style when working on code in the immediate vicinity or when changing/improving those comments. ### 2 spaces of indentation for blocks or bodies of conditionals ```c++ if (foo) bar(); ``` or ```c++ if (foo) { bar(); baz(); } ``` Braces are optional if the statement body only has one line. `namespace`s receive no indentation on their own. ### 4 spaces of indentation for statement continuations ```c++ VeryLongTypeName very_long_result = SomeValueWithAVeryLongName + SomeOtherValueWithAVeryLongName; ``` Operators are before the line break in these cases. ### Align function arguments vertically ```c++ void FunctionWithAVeryLongName(int parameter_with_a_very_long_name, double other_parameter_with_a_very_long_name, ...); ``` If that doesn’t work, break after the `(` and use 4 spaces of indentation: ```c++ void FunctionWithAReallyReallyReallyLongNameSeriouslyStopIt( int okay_there_is_no_space_left_in_the_previous_line, ...); ``` ### Initialization lists Long initialization lists are formatted like this: ```c++ HandleWrap::HandleWrap(Environment* env, Local object, uv_handle_t* handle, AsyncWrap::ProviderType provider) : AsyncWrap(env, object, provider), state_(kInitialized), handle_(handle) { ``` ### CamelCase for methods, functions, and classes Exceptions are simple getters/setters, which are named `property_name()` and `set_property_name()`, respectively. ```c++ class FooBar { public: void DoSomething(); static void DoSomethingButItsStaticInstead(); void set_foo_flag(int flag_value); int foo_flag() const; // Use const-correctness whenever possible. }; ``` ### snake\_case for local variables and parameters ```c++ int FunctionThatDoesSomething(const char* important_string) { const char* pointer_into_string = important_string; } ``` ### snake\_case\_ for private class fields ```c++ class Foo { private: int counter_ = 0; }; ``` ### snake\_case\_ for C-like structs For plain C-like structs snake_case can be used. ```c++ struct foo_bar { int name; } ``` ### Space after `template` ```c++ template class FancyContainer { ... } ``` ## Memory Management ### Memory allocation - `Malloc()`, `Calloc()`, etc. from `util.h` abort in Out-of-Memory situations - `UncheckedMalloc()`, etc. return `nullptr` in OOM situations ### Use `nullptr` instead of `NULL` or `0` Further reading in the [C++ Core Guidelines][ES.47]. ### Ownership and Smart Pointers * [R.20]: Use `std::unique_ptr` or `std::shared_ptr` to represent ownership * [R.21]: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership Use `std::unique_ptr` to make ownership transfer explicit. For example: ```cpp std::unique_ptr FooFactory(); void FooConsumer(std::unique_ptr ptr); ``` Since `std::unique_ptr` has only move semantics, passing one by value transfers ownership to the callee and invalidates the caller's instance. Don't use `std::auto_ptr`, it is deprecated ([Reference][cppref_auto_ptr]). ## Others ### Type casting - Use `static_cast` if casting is required, and it is valid - Use `reinterpret_cast` only when it is necessary - Avoid C-style casts (`(type)value`) - `dynamic_cast` does not work because Node.js is built without [Run Time Type Information][] Further reading: * [ES.48]: Avoid casts * [ES.49]: If you must use a cast, use a named cast ### Using `auto` Being explicit about types is usually preferred over using `auto`. Use `auto` to avoid type names that are noisy, obvious, or unimportant. When doing so, keep in mind that explicit types often help with readability and verifying the correctness of code. ```cpp for (const auto& item : some_map) { const KeyType& key = item.first; const ValType& value = item.second; // The rest of the loop can now just refer to key and value, // a reader can see the types in question, and we've avoided // the too-common case of extra copies in this iteration. } ``` ### Do not include `*.h` if `*-inl.h` has already been included Do ```cpp #include "util-inl.h" // already includes util.h ``` instead of ```cpp #include "util.h" #include "util-inl.h" ``` ### Avoid throwing JavaScript errors in C++ When there is a need to throw errors from a C++ binding method, try to return the data necessary for constructing the errors to JavaScript, then construct and throw the errors [using `lib/internal/errors.js`][errors]. Note that in general, type-checks on arguments should be done in JavaScript before the arguments are passed into C++. Then in the C++ binding, simply using `CHECK` assertions to guard against invalid arguments should be enough. If the return value of the binding cannot be used to signal failures or return the necessary data for constructing errors in JavaScript, pass a context object to the binding and put the necessary data inside in C++. For example: ```cpp void Foo(const FunctionCallbackInfo& args) { Environment* env = Environment::GetCurrent(args); // Let the JavaScript handle the actual type-checking, // only assertions are placed in C++ CHECK_EQ(args.Length(), 2); CHECK(args[0]->IsString()); CHECK(args[1]->IsObject()); int err = DoSomethingWith(args[0].As()); if (err) { // Put the data inside the error context Local ctx = args[1].As(); Local key = FIXED_ONE_BYTE_STRING(env->isolate(), "code"); ctx->Set(env->context(), key, err).FromJust(); } else { args.GetReturnValue().Set(something_to_return); } } // In the initialize function env->SetMethod(target, "foo", Foo); ``` ```js exports.foo = function(str) { // Prefer doing the type-checks in JavaScript if (typeof str !== 'string') { throw new errors.codes.ERR_INVALID_ARG_TYPE('str', 'string'); } const ctx = {}; const result = binding.foo(str, ctx); if (ctx.code !== undefined) { throw new errors.codes.ERR_ERROR_NAME(ctx.code); } return result; }; ``` #### Avoid throwing JavaScript errors in nested C++ methods When you need to throw a JavaScript exception from C++ (i.e. `isolate()->ThrowException()`) prefer to do it as close to the return to JS as possible, and not inside of nested C++ calls. Since this changes the JS execution state doing it closest to where it is consumed reduces the chances of side effects. Node.js is built [without C++ exception handling][], so code using `throw` or even `try` and `catch` **will** break. [C++ Core Guidelines]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines [Google C++ Style Guide]: https://google.github.io/styleguide/cppguide.html [Google’s `cpplint`]: https://github.com/google/styleguide [errors]: https://github.com/nodejs/node/blob/master/doc/guides/using-internal-errors.md [ES.47]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Res-nullptr [ES.48]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Res-casts [ES.49]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Res-casts-named [R.20]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rr-owner [R.21]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rr-unique [Run Time Type Information]: https://en.wikipedia.org/wiki/Run-time_type_information [cppref_auto_ptr]: https://en.cppreference.com/w/cpp/memory/auto_ptr [without C++ exception handling]: https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_exceptions.html#intro.using.exception.no