# C++ Style Guide ## Table of Contents * [Formatting](#formatting) * [Left-leaning (C++ style) asterisks for pointer declarations](#left-leaning-c-style-asterisks-for-pointer-declarations) * [C++ style comments](#c-style-comments) * [2 spaces of indentation for blocks or bodies of conditionals](#2-spaces-of-indentation-for-blocks-or-bodies-of-conditionals) * [4 spaces of indentation for statement continuations](#4-spaces-of-indentation-for-statement-continuations) * [Align function arguments vertically](#align-function-arguments-vertically) * [Initialization lists](#initialization-lists) * [CamelCase for methods, functions, and classes](#camelcase-for-methods-functions-and-classes) * [snake\_case for local variables and parameters](#snake_case-for-local-variables-and-parameters) * [snake\_case\_ for private class fields](#snake_case_-for-private-class-fields) * [Space after `template`](#space-after-template) * [Memory Management](#memory-management) * [Memory allocation](#memory-allocation) * [Use `nullptr` instead of `NULL` or `0`](#use-nullptr-instead-of-null-or-0) * [Ownership and Smart Pointers](#ownership-and-smart-pointers) * [Others](#others) * [Type casting](#type-casting) * [Do not include `*.h` if `*-inl.h` has already been included](#do-not-include-h-if--inlh-has-already-been-included) * [Avoid throwing JavaScript errors in C++ methods](#avoid-throwing-javascript-errors-in-c) * [Avoid throwing JavaScript errors in nested C++ methods](#avoid-throwing-javascript-errors-in-nested-c-methods) Unfortunately, the C++ linter (based on [Google’s `cpplint`](https://github.com/google/styleguide)), which can be run explicitly via `make lint-cpp`, does not currently catch a lot of rules that are specific to the Node.js C++ code base. This document explains the most common of these rules: ## Formatting ## Left-leaning (C++ style) asterisks for pointer declarations `char* buffer;` instead of `char *buffer;` ## C++ style comments Use C++ style comments (`//`) for both single-line and multi-line comments. Comments should also start with uppercase and finish with a dot. Examples: ```c++ // A single-line comment. // Multi-line comments // should also use C++ // style comments. ``` The codebase may contain old C style comments (`/* */`) from before this was the preferred style. Feel free to update old comments to the preferred style when working on code in the immediate vicinity or when changing/improving those comments. ## 2 spaces of indentation for blocks or bodies of conditionals ```c++ if (foo) bar(); ``` or ```c++ if (foo) { bar(); baz(); } ``` Braces are optional if the statement body only has one line. `namespace`s receive no indentation on their own. ## 4 spaces of indentation for statement continuations ```c++ VeryLongTypeName very_long_result = SomeValueWithAVeryLongName + SomeOtherValueWithAVeryLongName; ``` Operators are before the line break in these cases. ## Align function arguments vertically ```c++ void FunctionWithAVeryLongName(int parameter_with_a_very_long_name, double other_parameter_with_a_very_long_name, ...); ``` If that doesn’t work, break after the `(` and use 4 spaces of indentation: ```c++ void FunctionWithAReallyReallyReallyLongNameSeriouslyStopIt( int okay_there_is_no_space_left_in_the_previous_line, ...); ``` ## Initialization lists Long initialization lists are formatted like this: ```c++ HandleWrap::HandleWrap(Environment* env, Local object, uv_handle_t* handle, AsyncWrap::ProviderType provider) : AsyncWrap(env, object, provider), state_(kInitialized), handle_(handle) { ``` ## CamelCase for methods, functions, and classes Exceptions are simple getters/setters, which are named `property_name()` and `set_property_name()`, respectively. ```c++ class FooBar { public: void DoSomething(); static void DoSomethingButItsStaticInstead(); void set_foo_flag(int flag_value); int foo_flag() const; // Use const-correctness whenever possible. }; ``` ## snake\_case for local variables and parameters ```c++ int FunctionThatDoesSomething(const char* important_string) { const char* pointer_into_string = important_string; } ``` ## snake\_case\_ for private class fields ```c++ class Foo { private: int counter_ = 0; }; ``` ## Space after `template` ```c++ template class FancyContainer { ... } ``` ## Memory Management ## Memory allocation - `Malloc()`, `Calloc()`, etc. from `util.h` abort in Out-of-Memory situations - `UncheckedMalloc()`, etc. return `nullptr` in OOM situations ## Use `nullptr` instead of `NULL` or `0` What it says in the title. ## Ownership and Smart Pointers "Smart" pointers are classes that act like pointers, e.g. by overloading the `*` and `->` operators. Some smart pointer types can be used to automate ownership bookkeeping, to ensure these responsibilities are met. `std::unique_ptr` is a smart pointer type introduced in C++11, which expresses exclusive ownership of a dynamically allocated object; the object is deleted when the `std::unique_ptr` goes out of scope. It cannot be copied, but can be moved to represent ownership transfer. `std::shared_ptr` is a smart pointer type that expresses shared ownership of a dynamically allocated object. `std::shared_ptr`s can be copied; ownership of the object is shared among all copies, and the object is deleted when the last `std::shared_ptr` is destroyed. Prefer to use `std::unique_ptr` to make ownership transfer explicit. For example: ```cpp std::unique_ptr FooFactory(); void FooConsumer(std::unique_ptr ptr); ``` Never use `std::auto_ptr`. Instead, use `std::unique_ptr`. ## Others ## Type casting - Always avoid C-style casts (`(type)value`) - `dynamic_cast` does not work because RTTI is not enabled - Use `static_cast` for casting whenever it works - `reinterpret_cast` is okay if `static_cast` is not appropriate ## Do not include `*.h` if `*-inl.h` has already been included Do ```cpp #include "util-inl.h" // already includes util.h ``` instead of ```cpp #include "util.h" #include "util-inl.h" ``` ## Avoid throwing JavaScript errors in C++ When there is a need to throw errors from a C++ binding method, try to return the data necessary for constructing the errors to JavaScript, then construct and throw the errors [using `lib/internal/errors.js`][errors]. Note that in general, type-checks on arguments should be done in JavaScript before the arguments are passed into C++. Then in the C++ binding, simply using `CHECK` assertions to guard against invalid arguments should be enough. If the return value of the binding cannot be used to signal failures or return the necessary data for constructing errors in JavaScript, pass a context object to the binding and put the necessary data inside in C++. For example: ```cpp void Foo(const FunctionCallbackInfo& args) { Environment* env = Environment::GetCurrent(args); // Let the JavaScript handle the actual type-checking, // only assertions are placed in C++ CHECK_EQ(args.Length(), 2); CHECK(args[0]->IsString()); CHECK(args[1]->IsObject()); int err = DoSomethingWith(args[0].As()); if (err) { // Put the data inside the error context Local ctx = args[1].As(); Local key = FIXED_ONE_BYTE_STRING(env->isolate(), "code"); ctx->Set(env->context(), key, err).FromJust(); } else { args.GetReturnValue().Set(something_to_return); } } // In the initialize function env->SetMethod(target, "foo", Foo); ``` ```js exports.foo = function(str) { // Prefer doing the type-checks in JavaScript if (typeof str !== 'string') { throw new errors.TypeError('ERR_INVALID_ARG_TYPE', 'str', 'string'); } const ctx = {}; const result = binding.foo(str, ctx); if (ctx.code !== undefined) { throw new errors.Error('ERR_ERROR_NAME', ctx.code); } return result; }; ``` ### Avoid throwing JavaScript errors in nested C++ methods When you have to throw the errors from C++, try to do it at the top level and not inside of nested calls. Using C++ `throw` is not allowed. [errors]: https://github.com/nodejs/node/blob/master/doc/guides/using-internal-errors.md