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Diffstat (limited to 'deps/node/deps/icu-small/source/common/uvector.cpp')
-rw-r--r-- | deps/node/deps/icu-small/source/common/uvector.cpp | 566 |
1 files changed, 0 insertions, 566 deletions
diff --git a/deps/node/deps/icu-small/source/common/uvector.cpp b/deps/node/deps/icu-small/source/common/uvector.cpp deleted file mode 100644 index ad3a813e..00000000 --- a/deps/node/deps/icu-small/source/common/uvector.cpp +++ /dev/null @@ -1,566 +0,0 @@ -// © 2016 and later: Unicode, Inc. and others. -// License & terms of use: http://www.unicode.org/copyright.html -/* -****************************************************************************** -* Copyright (C) 1999-2013, International Business Machines Corporation and -* others. All Rights Reserved. -****************************************************************************** -* Date Name Description -* 10/22/99 alan Creation. -********************************************************************** -*/ - -#include "uvector.h" -#include "cmemory.h" -#include "uarrsort.h" -#include "uelement.h" - -U_NAMESPACE_BEGIN - -#define DEFAULT_CAPACITY 8 - -/* - * Constants for hinting whether a key is an integer - * or a pointer. If a hint bit is zero, then the associated - * token is assumed to be an integer. This is needed for iSeries - */ -#define HINT_KEY_POINTER (1) -#define HINT_KEY_INTEGER (0) - -UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UVector) - -UVector::UVector(UErrorCode &status) : - count(0), - capacity(0), - elements(0), - deleter(0), - comparer(0) -{ - _init(DEFAULT_CAPACITY, status); -} - -UVector::UVector(int32_t initialCapacity, UErrorCode &status) : - count(0), - capacity(0), - elements(0), - deleter(0), - comparer(0) -{ - _init(initialCapacity, status); -} - -UVector::UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status) : - count(0), - capacity(0), - elements(0), - deleter(d), - comparer(c) -{ - _init(DEFAULT_CAPACITY, status); -} - -UVector::UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status) : - count(0), - capacity(0), - elements(0), - deleter(d), - comparer(c) -{ - _init(initialCapacity, status); -} - -void UVector::_init(int32_t initialCapacity, UErrorCode &status) { - if (U_FAILURE(status)) { - return; - } - // Fix bogus initialCapacity values; avoid malloc(0) and integer overflow - if ((initialCapacity < 1) || (initialCapacity > (int32_t)(INT32_MAX / sizeof(UElement)))) { - initialCapacity = DEFAULT_CAPACITY; - } - elements = (UElement *)uprv_malloc(sizeof(UElement)*initialCapacity); - if (elements == 0) { - status = U_MEMORY_ALLOCATION_ERROR; - } else { - capacity = initialCapacity; - } -} - -UVector::~UVector() { - removeAllElements(); - uprv_free(elements); - elements = 0; -} - -/** - * Assign this object to another (make this a copy of 'other'). - * Use the 'assign' function to assign each element. - */ -void UVector::assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec) { - if (ensureCapacity(other.count, ec)) { - setSize(other.count, ec); - if (U_SUCCESS(ec)) { - for (int32_t i=0; i<other.count; ++i) { - if (elements[i].pointer != 0 && deleter != 0) { - (*deleter)(elements[i].pointer); - } - (*assign)(&elements[i], &other.elements[i]); - } - } - } -} - -// This only does something sensible if this object has a non-null comparer -UBool UVector::operator==(const UVector& other) { - int32_t i; - if (count != other.count) return FALSE; - if (comparer != NULL) { - // Compare using this object's comparer - for (i=0; i<count; ++i) { - if (!(*comparer)(elements[i], other.elements[i])) { - return FALSE; - } - } - } - return TRUE; -} - -void UVector::addElement(void* obj, UErrorCode &status) { - if (ensureCapacity(count + 1, status)) { - elements[count++].pointer = obj; - } -} - -void UVector::addElement(int32_t elem, UErrorCode &status) { - if (ensureCapacity(count + 1, status)) { - elements[count].pointer = NULL; // Pointers may be bigger than ints. - elements[count].integer = elem; - count++; - } -} - -void UVector::setElementAt(void* obj, int32_t index) { - if (0 <= index && index < count) { - if (elements[index].pointer != 0 && deleter != 0) { - (*deleter)(elements[index].pointer); - } - elements[index].pointer = obj; - } - /* else index out of range */ -} - -void UVector::setElementAt(int32_t elem, int32_t index) { - if (0 <= index && index < count) { - if (elements[index].pointer != 0 && deleter != 0) { - // TODO: this should be an error. mixing up ints and pointers. - (*deleter)(elements[index].pointer); - } - elements[index].pointer = NULL; - elements[index].integer = elem; - } - /* else index out of range */ -} - -void UVector::insertElementAt(void* obj, int32_t index, UErrorCode &status) { - // must have 0 <= index <= count - if (0 <= index && index <= count && ensureCapacity(count + 1, status)) { - for (int32_t i=count; i>index; --i) { - elements[i] = elements[i-1]; - } - elements[index].pointer = obj; - ++count; - } - /* else index out of range */ -} - -void UVector::insertElementAt(int32_t elem, int32_t index, UErrorCode &status) { - // must have 0 <= index <= count - if (0 <= index && index <= count && ensureCapacity(count + 1, status)) { - for (int32_t i=count; i>index; --i) { - elements[i] = elements[i-1]; - } - elements[index].pointer = NULL; - elements[index].integer = elem; - ++count; - } - /* else index out of range */ -} - -void* UVector::elementAt(int32_t index) const { - return (0 <= index && index < count) ? elements[index].pointer : 0; -} - -int32_t UVector::elementAti(int32_t index) const { - return (0 <= index && index < count) ? elements[index].integer : 0; -} - -UBool UVector::containsAll(const UVector& other) const { - for (int32_t i=0; i<other.size(); ++i) { - if (indexOf(other.elements[i]) < 0) { - return FALSE; - } - } - return TRUE; -} - -UBool UVector::containsNone(const UVector& other) const { - for (int32_t i=0; i<other.size(); ++i) { - if (indexOf(other.elements[i]) >= 0) { - return FALSE; - } - } - return TRUE; -} - -UBool UVector::removeAll(const UVector& other) { - UBool changed = FALSE; - for (int32_t i=0; i<other.size(); ++i) { - int32_t j = indexOf(other.elements[i]); - if (j >= 0) { - removeElementAt(j); - changed = TRUE; - } - } - return changed; -} - -UBool UVector::retainAll(const UVector& other) { - UBool changed = FALSE; - for (int32_t j=size()-1; j>=0; --j) { - int32_t i = other.indexOf(elements[j]); - if (i < 0) { - removeElementAt(j); - changed = TRUE; - } - } - return changed; -} - -void UVector::removeElementAt(int32_t index) { - void* e = orphanElementAt(index); - if (e != 0 && deleter != 0) { - (*deleter)(e); - } -} - -UBool UVector::removeElement(void* obj) { - int32_t i = indexOf(obj); - if (i >= 0) { - removeElementAt(i); - return TRUE; - } - return FALSE; -} - -void UVector::removeAllElements(void) { - if (deleter != 0) { - for (int32_t i=0; i<count; ++i) { - if (elements[i].pointer != 0) { - (*deleter)(elements[i].pointer); - } - } - } - count = 0; -} - -UBool UVector::equals(const UVector &other) const { - int i; - - if (this->count != other.count) { - return FALSE; - } - if (comparer == 0) { - for (i=0; i<count; i++) { - if (elements[i].pointer != other.elements[i].pointer) { - return FALSE; - } - } - } else { - UElement key; - for (i=0; i<count; i++) { - key.pointer = &other.elements[i]; - if (!(*comparer)(key, elements[i])) { - return FALSE; - } - } - } - return TRUE; -} - - - -int32_t UVector::indexOf(void* obj, int32_t startIndex) const { - UElement key; - key.pointer = obj; - return indexOf(key, startIndex, HINT_KEY_POINTER); -} - -int32_t UVector::indexOf(int32_t obj, int32_t startIndex) const { - UElement key; - key.integer = obj; - return indexOf(key, startIndex, HINT_KEY_INTEGER); -} - -// This only works if this object has a non-null comparer -int32_t UVector::indexOf(UElement key, int32_t startIndex, int8_t hint) const { - int32_t i; - if (comparer != 0) { - for (i=startIndex; i<count; ++i) { - if ((*comparer)(key, elements[i])) { - return i; - } - } - } else { - for (i=startIndex; i<count; ++i) { - /* Pointers are not always the same size as ints so to perform - * a valid comparision we need to know whether we are being - * provided an int or a pointer. */ - if (hint & HINT_KEY_POINTER) { - if (key.pointer == elements[i].pointer) { - return i; - } - } else { - if (key.integer == elements[i].integer) { - return i; - } - } - } - } - return -1; -} - -UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { - if (minimumCapacity < 0) { - status = U_ILLEGAL_ARGUMENT_ERROR; - return FALSE; - } - if (capacity < minimumCapacity) { - if (capacity > (INT32_MAX - 1) / 2) { // integer overflow check - status = U_ILLEGAL_ARGUMENT_ERROR; - return FALSE; - } - int32_t newCap = capacity * 2; - if (newCap < minimumCapacity) { - newCap = minimumCapacity; - } - if (newCap > (int32_t)(INT32_MAX / sizeof(UElement))) { // integer overflow check - // We keep the original memory contents on bad minimumCapacity. - status = U_ILLEGAL_ARGUMENT_ERROR; - return FALSE; - } - UElement* newElems = (UElement *)uprv_realloc(elements, sizeof(UElement)*newCap); - if (newElems == NULL) { - // We keep the original contents on the memory failure on realloc or bad minimumCapacity. - status = U_MEMORY_ALLOCATION_ERROR; - return FALSE; - } - elements = newElems; - capacity = newCap; - } - return TRUE; -} - -/** - * Change the size of this vector as follows: If newSize is smaller, - * then truncate the array, possibly deleting held elements for i >= - * newSize. If newSize is larger, grow the array, filling in new - * slots with NULL. - */ -void UVector::setSize(int32_t newSize, UErrorCode &status) { - int32_t i; - if (newSize < 0) { - return; - } - if (newSize > count) { - if (!ensureCapacity(newSize, status)) { - return; - } - UElement empty; - empty.pointer = NULL; - empty.integer = 0; - for (i=count; i<newSize; ++i) { - elements[i] = empty; - } - } else { - /* Most efficient to count down */ - for (i=count-1; i>=newSize; --i) { - removeElementAt(i); - } - } - count = newSize; -} - -/** - * Fill in the given array with all elements of this vector. - */ -void** UVector::toArray(void** result) const { - void** a = result; - for (int i=0; i<count; ++i) { - *a++ = elements[i].pointer; - } - return result; -} - -UObjectDeleter *UVector::setDeleter(UObjectDeleter *d) { - UObjectDeleter *old = deleter; - deleter = d; - return old; -} - -UElementsAreEqual *UVector::setComparer(UElementsAreEqual *d) { - UElementsAreEqual *old = comparer; - comparer = d; - return old; -} - -/** - * Removes the element at the given index from this vector and - * transfer ownership of it to the caller. After this call, the - * caller owns the result and must delete it and the vector entry - * at 'index' is removed, shifting all subsequent entries back by - * one index and shortening the size of the vector by one. If the - * index is out of range or if there is no item at the given index - * then 0 is returned and the vector is unchanged. - */ -void* UVector::orphanElementAt(int32_t index) { - void* e = 0; - if (0 <= index && index < count) { - e = elements[index].pointer; - for (int32_t i=index; i<count-1; ++i) { - elements[i] = elements[i+1]; - } - --count; - } - /* else index out of range */ - return e; -} - -/** - * Insert the given object into this vector at its sorted position - * as defined by 'compare'. The current elements are assumed to - * be sorted already. - */ -void UVector::sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec) { - UElement e; - e.pointer = obj; - sortedInsert(e, compare, ec); -} - -/** - * Insert the given integer into this vector at its sorted position - * as defined by 'compare'. The current elements are assumed to - * be sorted already. - */ -void UVector::sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec) { - UElement e; - e.integer = obj; - sortedInsert(e, compare, ec); -} - -// ASSUME elements[] IS CURRENTLY SORTED -void UVector::sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec) { - // Perform a binary search for the location to insert tok at. Tok - // will be inserted between two elements a and b such that a <= - // tok && tok < b, where there is a 'virtual' elements[-1] always - // less than tok and a 'virtual' elements[count] always greater - // than tok. - int32_t min = 0, max = count; - while (min != max) { - int32_t probe = (min + max) / 2; - int8_t c = (*compare)(elements[probe], e); - if (c > 0) { - max = probe; - } else { - // assert(c <= 0); - min = probe + 1; - } - } - if (ensureCapacity(count + 1, ec)) { - for (int32_t i=count; i>min; --i) { - elements[i] = elements[i-1]; - } - elements[min] = e; - ++count; - } -} - -/** - * Array sort comparator function. - * Used from UVector::sort() - * Conforms to function signature required for uprv_sortArray(). - * This function is essentially just a wrapper, to make a - * UVector style comparator function usable with uprv_sortArray(). - * - * The context pointer to this function is a pointer back - * (with some extra indirection) to the user supplied comparator. - * - */ -static int32_t U_CALLCONV -sortComparator(const void *context, const void *left, const void *right) { - UElementComparator *compare = *static_cast<UElementComparator * const *>(context); - UElement e1 = *static_cast<const UElement *>(left); - UElement e2 = *static_cast<const UElement *>(right); - int32_t result = (*compare)(e1, e2); - return result; -} - - -/** - * Array sort comparison function for use from UVector::sorti() - * Compares int32_t vector elements. - */ -static int32_t U_CALLCONV -sortiComparator(const void * /*context */, const void *left, const void *right) { - const UElement *e1 = static_cast<const UElement *>(left); - const UElement *e2 = static_cast<const UElement *>(right); - int32_t result = e1->integer < e2->integer? -1 : - e1->integer == e2->integer? 0 : 1; - return result; -} - -/** - * Sort the vector, assuming it constains ints. - * (A more general sort would take a comparison function, but it's - * not clear whether UVector's UElementComparator or - * UComparator from uprv_sortAray would be more appropriate.) - */ -void UVector::sorti(UErrorCode &ec) { - if (U_SUCCESS(ec)) { - uprv_sortArray(elements, count, sizeof(UElement), - sortiComparator, NULL, FALSE, &ec); - } -} - - -/** - * Sort with a user supplied comparator. - * - * The comparator function handling is confusing because the function type - * for UVector (as defined for sortedInsert()) is different from the signature - * required by uprv_sortArray(). This is handled by passing the - * the UVector sort function pointer via the context pointer to a - * sortArray() comparator function, which can then call back to - * the original user functtion. - * - * An additional twist is that it's not safe to pass a pointer-to-function - * as a (void *) data pointer, so instead we pass a (data) pointer to a - * pointer-to-function variable. - */ -void UVector::sort(UElementComparator *compare, UErrorCode &ec) { - if (U_SUCCESS(ec)) { - uprv_sortArray(elements, count, sizeof(UElement), - sortComparator, &compare, FALSE, &ec); - } -} - - -/** - * Stable sort with a user supplied comparator of type UComparator. - */ -void UVector::sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec) { - if (U_SUCCESS(ec)) { - uprv_sortArray(elements, count, sizeof(UElement), - compare, context, TRUE, &ec); - } -} - -U_NAMESPACE_END |